2017-12-18 / Last updated : 2017-12-22 hanecci BlogHow Metal Gear Solid V renders a frame via @ado_tan“Article”MGSV PBR Texture AnalysisMetal Gear Solid V: The Phantom Pain Graphics & Performance Guideメタルギアソリッド 5 でのレンダリングに関する解説記事です.twitterLeave a Reply Cancel replyYour email address will not be published. Required fields are marked *CommentName * Email * Website Please enter an answer in digits:fourteen − 12 = This site uses Akismet to reduce spam. Learn how your comment data is processed.