Microsoft DirectX Raytracing via @KostasAAA, NVidia RTX via @ahcox
- “Introduction to NVIDIA RTX and DirectX Raytracing”
- この記事↑が概要をつかみやすかったです.
- “github:DXR Tutorials”
- “fxguide : Epic’s Unreal Real Time Ray Tracing: GDC Day2 Part 2”
- “Announcing Microsoft DirectX Raytracing!”
- Getting Started with DirectX Raytracing via @KostasAAA
- “Experiments with DirectX Raytracing in Remedy’s Northlight Engine”
- “A Very Quick DirectX Raytracing API Primer”
- DirectX でのレイトレーシング API の DXR と NVidia の RTX に関するリンクです.
Memo
- a stunning real time ray tracing demo using Star War’s characters
- The live demonstration of real-time ray tracing in UE4 is running on the new Microsoft’s new DXR framework and NVIDIA RTX technology with Volta GPUs running on an NVIDIA DGX Station.
- “NVidia DGX Station”
- four NVIDIA® Tesla® V100 GPUs and powered by DGX software
- price : $69,000
- http://www.hpc.co.jp/dl_dgx-station.html
- Next-generation ray tracing rendering features shown in today’s demo included:
- Textured area lights
- Ray-traced area light shadows
- Ray-traced reflections
- Ray-traced ambient occlusion
- New cinematic depth of field (DOF)
- NVIDIA GameWorks ray tracing denoising
- Setting up for development
- DirectX Raytracing applications accelerated by RTX, you’ll need the following
- NVIDIA Volta GPU
- NVIDIA driver version 396 or higher (to be released in early April)
- Windows 10 RS4
- Microsoft’s DXR developer package, consisting of DXR-enabled D3D runtimes, HLSL compiler, and headers
- DirectX Raytracing applications accelerated by RTX, you’ll need the following