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April 2018

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2018-04-21 / Last updated : 2018-04-21
Tags:Art, Photography hanecci Blog

IN THEIR OWN WORDS: PETRI LEVÄLAHTI, AKA BERDUU via @EA_DICE

インゲームフォトグラファー の BERDUU さんへのインタビュー記事です.


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2018-04-21 / Last updated : 2018-04-21
Tags:GlobalIllumination, UnrealEngine hanecci Blog

Luoshuang’s GPULightmass via @Froyok

Lightmass GPU 版の試作に関するスレッドです.


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2018-04-21 / Last updated : 2018-04-21
Tags:AssetStore, Unity hanecci Blog

Assets from ADAM Episode 2 and 3 now available for creators to explore on the Unity Asset Store via @EightyLevel

ADAM エピソード2, 3 のアセットが Unity Asset Store で利用可能です.


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2018-04-16 / Last updated : 2018-04-16
Tags:GameGraphics hanecci Blog

God of War is another tech powerhouse for PS4 via @digitalfoundry

God of War に関する技術紹介の記事です.


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2018-04-16 / Last updated : 2018-04-16
Tags:C++, Programming, UnrealEngine hanecci Blog

Article of UE4 on the code side via @___discovery

UE4 に関するプログラマ向けの記事です.


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2018-04-16 / Last updated : 2018-04-16
Tags:ShaderToy hanecci Blog

Confinement field via @dcanadasm


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2018-04-16 / Last updated : 2018-04-16
Tags:DirectX, GraphicsAPI hanecci Blog

For best performance, use DXGI flip model via @KostasAAA


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2018-04-16 / Last updated : 2018-04-16
Tags:UnrealEngine hanecci Blog

Confessions of an Unreal Engine 4 Engineering Firefighter via @aras_p


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2018-04-08 / Last updated : 2018-04-08
Tags:GameGraphics, GameTricks, UnrealEngine hanecci Blog

Octahedral Impostors via @render_hub

8 面体の Impostors の記事です.


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2018-04-08 / Last updated : 2018-04-08
Tags:Animation, Shader, UnrealEngine hanecci Blog

Dishonored: Animation, Pre-Production and Water Shader via @EightyLevel

Dishonored でのアニメーションや水面に関する説明記事です.


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2018-04-08 / Last updated : 2018-04-08
Tags:VFX, VR hanecci Blog

Breakdown: Oculus Core 2.0 Home VFX by Alex Dracott via @MittringMartin

Oculus Core 2.0 での Alex Dracott による VFX の紹介動画です.


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2018-04-07 / Last updated : 2018-04-08
Tags:Renderer hanecci Blog

Morgan’s Ray tracing tips via @GraphicsRunner

Morgan さんによるレイトレーシングの Tips です.


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2018-04-07 / Last updated : 2018-04-07
Tags:Optimization, UnrealEngine hanecci Blog

One Mesh To Rule Them All via @UnrealEngine

Fortnite バトルロワイヤルでの メッシュの最適化の記事です.


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2018-04-02 / Last updated : 2018-04-09
Tags:AmbientOcclusion, GameGraphics, Shadow, UnrealEngine hanecci Blog

“Fortnite’s Real-Time Lighting Techniques and Tools in GDC 2018” の日本語メモ

GDC2018 の Fortnite のリアルタイムライティングの技術とツールの動画の日本語メモです.


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2018-04-01 / Last updated : 2018-04-01
Tags:Books, GameGraphics hanecci Blog

Real-Time Rendering 4th Edition available in August 2018 via @Geeks3D

洋書「リアルタイムレンダリングの第 4 版」が  2018/8 に発売される予定です.


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2018-04-01 / Last updated : 2018-04-01
Tags:ShaderToy, Shadow hanecci Blog

Soft Shadow Variation via @iquilezles

SDF のソフトシャドウのテクニックの紹介デモです.


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Recent posts

“Game graphics pick ups 2019/01 part0”

2019-01-20

Game graphics pick ups 2018/12 part0

2018-12-23

Game graphics pickups 2018/11 Part2

2018-12-01

Game graphics pickups 2018/11 Part1

2018-11-11

Game graphics pickups 2018/11 Part0

2018-11-02

Game graphics pickups 2018/10 Part3

2018-10-28

Game graphics pickups 2018/10 Part2

2018-10-20

Game graphics pickups 2018/10 Part1

2018-10-14

Game graphics pickups 2018/10 Part0

2018-10-06

Game graphics pickups 2018/9 Part3

2018-09-29

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