Fish particles via @kelmen_lozar
I use a diffuse + normal animated texture to mimic 3D and add vertex animation to break up the motion. Each particle has randomized speed, period and frequency. Vertex offset is camera aligned so it looks interesting from any angle. #ue4 #screenshotsaturday #gamedev #indiedev pic.twitter.com/ocGUj1kHc0
— Klemen (@klemen_lozar) May 12, 2018
- 魚の大群のパーティクルの例です.