Game graphics pickups 2018/8 : Part0
I've started collecting links for #SIGGRAPH2018 content: https://t.co/HMCdIU1sL9. Please let me know if there's anything else that you think I should add.
— Stephen Hill (@self_shadow) August 16, 2018
The combination of NVIDIA #Turing and the #NVIDIARTX platform has enabled us to beautifully ray trace this scene in real time. This is #GraphicsReinvented. https://t.co/3PjNVM9raN pic.twitter.com/u8ujnjAdAN
— NVIDIA (@nvidia) August 16, 2018
I’m continuously pushing update to our PBR documentation (https://t.co/rlbpJOvXy4). I just added information about Fresnel, improved a few screenshots, etc. Let me know if there’s something you’d like changed/added!
— Romain Guy (@romainguy) August 15, 2018
"DX12 Ray Tracing Tutorials" https://t.co/PA6XuuLswt #graphicsprogramming
— Render Hub (@render_hub) August 12, 2018
"Screen-space Water Rendering" https://t.co/ofUlcusQVF #graphicsprogramming #unity3d
— Render Hub (@render_hub) August 8, 2018
Imposters are becoming a serious new tool now that hardware has caught to the math. Amplify has a video showing off their efforts on this front.https://t.co/A9ZenfU0S2
— Polycount (@polycount) July 18, 2018
"Shader Showcase Saturday #3" https://t.co/LBFmssM3cC #graphicsprogramming
— Render Hub (@render_hub) July 28, 2018
I just published “Preparing Realistic Grass in UE4” https://t.co/Bv7d4XuHW7
— 80 LEVEL (@80Level) July 28, 2018