Game graphics pickups 2018/8 Part1
NVIDIA Turing improves Project PICA PICA's raytracing by up to 6X compared to Volta. Powered by @SEED's Halcyon R&D engine and measured on prototype hardware, early drivers and unmodified code. Slides will be online soon. #GraphicsReinvented pic.twitter.com/LBrNgIfZAG
— Colin Barré-Brisebois (@ZigguratVertigo) August 20, 2018
Playable games in Shadertoy https://t.co/aem0LnzbiI
— Бранимир Караџић (@bkaradzic) August 24, 2018
And whilst im at it, uploaded the 'Creating a game-ready afro' tutorial (Process that I used for Robyn! #gameart #gamedev https://t.co/cYdH6rOjch pic.twitter.com/9IPz7Dih41
— Baj Singh (@Baj_Singh) August 20, 2018
The original Siren demo was done by @EpicGames to get Tencent on board with digital humans in #UE4. We wanted to try a cinematic intro. I did all the effects with #realtime fluidsim and distance field attractors. Tencent has shared that version finally.https://t.co/bUBjTQD7JV
— Ryan Brucks (@ShaderBits) August 24, 2018
Good read on checkerboard rendering with source: https://t.co/tYxQKruu7v
— Kostas Anagnostou (@KostasAAA) August 21, 2018
"Shader Showcase Saturday #6" https://t.co/w0CDuTwiCe #graphicsprogramming
— Render Hub (@render_hub) August 18, 2018
Some info on Nvidia's Turing Architecture https://t.co/QmU2lZ2HNT
— Kostas Anagnostou (@KostasAAA) August 18, 2018
Oculus Blog: Tech Note: Shader Snippets for Efficient 2D Ditheringhttps://t.co/TM6mdAFN3C
Check out https://t.co/EmjlAnbGhO for the free sample / HLSL shadertoy like tool (with DX11 source) for your own performance experiments. pic.twitter.com/fDwHXli7yn— Martin Mittring (@MittringMartin) August 22, 2018