Game graphics pickups 2018/9 Part3
What if the awesome Spiderman game was made by @NetherRealm? 😉 pic.twitter.com/HyRcEObFgv — Ed Boon (@noobde) September 27, 2018 I was playing Spider-Man when I noticed a building that looked familiar… pic.twitter.com/zDOmmNfTCG — Rob Pagan (@theRobertPagan) September 25, 2018 Interior Mapping: rendering real rooms without geometry https://t.co/VTLMYhelnB — Kostas Anagnostou (@KostasAAA) September 28, 2018 "Shader Showcase Saturday #10: Fortnite Procedural Animations" https://t.co/J06foUZg4o #graphicsprogramming — Render Hub (@render_hub) September 18, 2018 "Introduction to Turing Mesh Shaders" https://t.co/8FGlF84sLj #graphicsprogramming — Render Hub (@render_hub) September 17, 2018 Scene capture actors render the scene's depth, color and normal information which is then used to reconstruct the environment within a Niagara particle system. Kinetic and […]