Game graphics pickups 2018/9 Part2
"Shader Showcase Saturday #9: Interior Mapping" https://t.co/ZuHXLj9z0F #graphicsprogramming
— Render Hub (@render_hub) September 10, 2018
The architecture in Spider-Man is some M.C. Escher shit.https://t.co/AKhtZUdtvQ pic.twitter.com/yvKSfowiHV
— many people are saying highlight reel is back (@Papapishu) September 8, 2018
This is HUGE! Nvidia introduces Task shaders and Mesh shaders. Fully programmable super efficient geometry frontend. Finally we can forget VS/GS/HS/DS: https://t.co/kvZHLfIuTQ
— Sebastian Aaltonen (@SebAaltonen) September 15, 2018
NVIDIA Turing Architecture In-Depth https://t.co/JASH0bGH0h
— Kostas Anagnostou (@KostasAAA) September 14, 2018
@Shadertoy I made a real-time physically based Soap Bubble shader that uses 81 wavelengths of diffraction by filtering the RGB envmap. Any feedback would be awesome. https://t.co/X30C6GPGHD #shaders #computergraphics #opengl pic.twitter.com/IHJmfDwoRl
— Matteo Mannino (@totimannino) September 14, 2018
Made some more progress with my river render. Switched from using advected textures to Stefan Jeschke's Siggraph 2018 Wave Profile ideas. Looks much richer! #screenshotsaturday pic.twitter.com/9ZaejVsngK
— jpg (@greje656) September 15, 2018
A free poster about @dotnet memory, in high-res – ideal for printing and hanging on the wall! You can get it from https://t.co/bJO98XEfPF – as promised, published altogether with the book:) pic.twitter.com/Qj1G7mpuWQ
— Konrad Kokosa (@konradkokosa) September 14, 2018
"Vulkan has just become the world’s first graphics API with a formal memory model. So, what is a memory model and why should I care?" https://t.co/Brw1WGbXGZ #graphicsprogramming #vulkan
— Render Hub (@render_hub) September 13, 2018
"Using Command Buffers in Unity : Selective Bloom" https://t.co/D5jSag3PiA #graphicsprogramming #unity3d
— Render Hub (@render_hub) September 13, 2018
I've uploaded the Unity project for my BUUG and @developconf 2018 talk 🥳
It lets you see the results of lots of AssetDatabase APIs interactively as well as teaching you about how Unity's asset pipeline works!https://t.co/kSZzgE0Jvd#madewithunity #unitytips pic.twitter.com/YxjWYwUrK0— ✨ Harry Rose ✨ (@PeanutBuffer) September 11, 2018
.@weatherchannel and @tfguniverse are doing great things with #UE4 and mixed reality. Can't wait to see what's next. https://t.co/kor9qLfk54 #tech #MR #Florence #UnrealEngine @UnrealEngine @UnrealDevs pic.twitter.com/HykHl2gBk4
— 80 LEVEL (@80Level) September 17, 2018
This is the best visualization of wake vortices I’ve ever seen. pic.twitter.com/VKsit4bgmD
— Collin Krum (@collinkrum) September 15, 2018
I love watching sunlight leaking through the surface of the ocean ✨ pic.twitter.com/cP6uFJLJ1K
— Ryan Pernofski (@RyanPernofski) September 15, 2018
https://twitter.com/RaminNasibov/status/1035225792257634305
The Shah Jahan Mosque (Urdu: شاہ جہاں مسجد), also known as the Jamia Masjid of Thatta (Urdu: جامع مسجد ٹھٹہ).
It was built in the 17th century in the Pakistani province of Sindh.#silkroad #culture #Pakistan #architecture #art #Travel #Mosque #photography #History pic.twitter.com/XxHuCKskvw— Rawan (@sumerpiper) September 16, 2018