Game graphics pickups 2018/10 Part3
4.5M Mesh renderers200K Unique objects per building 100K Individual audio sources5K Dynamic vehicles60 FPS Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019. pic.twitter.com/qIzlXlCJ2h — Unity (@unity3d) October 24, 2018 "Shader Showcase Saturday #11: Return of the Obra Dinn" https://t.co/mOA9WLDFZ4 #graphicsprogramming — Render Hub (@render_hub) October 24, 2018 .@greje656 provided an astonishing breakdown of a river editor he's been working on. Learn more about waves, real-time systems, and the challenges behind water dynamics:https://t.co/y0AV5AAhm3#gamedev #indiedev #3dart #gamedesign #simulation pic.twitter.com/nrrwVwHjOs — 80 LEVEL (@80Level) October 24, 2018 @matthewgcooke a video of the cloud with a bit […]