Game graphics pickups 2018/10 Part1
What are your thoughts on Mica, the astonishing new #AI demo by the @magicleap team? The amazing thing is that it runs with #UE4. https://t.co/qjW4d3jQG1 #gamedev #indiedev #3dart #AR #UnrealEngine @UnrealEngine pic.twitter.com/Bu0VKqd3Se
— 80 LEVEL (@80Level) October 11, 2018
This one is based on a gif I saw on twitter a while ago…
Playing with shadows and GI. #magicavoxel + #corona#voxels #voxelart #3d #gif pic.twitter.com/SJ0mwLbI9J— Michał Mroszczak (@ultek85) October 10, 2018
Vladimir Lepotic shared a detailed breakdown of his beautiful scene in #UE4 giving tons of tricks on setting up lighting and additional effects. https://t.co/LjIHf9vtfB #SubstancePainter #Megascans #UnrealEngine #gamedev #indiedev #3dart @UnrealEngine @quixeltools @Allegorithmic pic.twitter.com/KUNhIUVfvh
— 80 LEVEL (@80Level) October 8, 2018
.@Niels_Dewitte showed how you can build portal #VFX with #UnrealEngine. https://t.co/bRQOSmVVCs #gamedev #indiedev #3dart #UE4 #gamedesign #tutorial @UnrealEngine @UnrealDevs pic.twitter.com/R2wl6KVla0
— 80 LEVEL (@80Level) October 9, 2018
Anyone know who did this? It's blowing my mind. Occasionally you see the future and I feel like this is one of those times. pic.twitter.com/QrQvXJcnbZ
— Dan “WE DID IT” Saffer (@odannyboy) October 8, 2018
"Art That Moves: Creating Animated Materials with Shader Graph" https://t.co/S3Hvx0UsBz #graphicsprogramming #unity3d
— Render Hub (@render_hub) October 5, 2018
"Another View on the Classic Ray-AABB Intersection Algorithm for BVH traversal" https://t.co/vzMLDomnga #graphicsprogramming
— Render Hub (@render_hub) October 8, 2018
We implemented the Compute-based Adaptive GPU Tessellation technique of @JadKhy, Jonathan Dupuy and @g_truc using Mesh Shaders on Turing. Good speedups compared to the Compute Shader implementation. Sample code is there: https://t.co/v5zhCHEfmf
— Cyril Crassin (@Icare3D) October 10, 2018
"Introduction to Real-Time Ray Tracing with Vulkan" https://t.co/Y0J1dnkWYw #graphicsprogramming #vulkanapi
— Render Hub (@render_hub) October 11, 2018
Ooh, the pdf for Hanika's new path guiding paper is up! https://t.co/diGefbJrmW pic.twitter.com/XVSO29F2ot
— Jonathan Granskog (@jongranskog) October 12, 2018
This is my friday. All procedural animation! pic.twitter.com/UkFcRNZ314
— Dennis Gustafsson (@tuxedolabs) October 12, 2018
Me: Wow, this GIF is really trippy!
*realizes it’s not a GIF*
— Mike Rundle (@flyosity) October 13, 2018