Game graphics pickups 2018/10 Part2
The founder of Oneiros was kind enough to talk about creating stunning visuals for #VR experiences in #Unity. https://t.co/Epltj1oYHh #gamedev #indiedev #3dart #substancedesigner #substance #3dsmax #VirtualReality #madewithunity @unity3d @madewithunity @Allegorithmic @Adsk3dsMax pic.twitter.com/k1Ua6mrY1M
— 80 LEVEL (@80Level) October 18, 2018
Red Dead Redemption 2
Official Launch TrailerComing October 26
Pre-order and Pre-load: https://t.co/xLMyn8RntW pic.twitter.com/qvqOj7c4CA— Rockstar Games (@RockstarGames) October 18, 2018
https://twitter.com/alyssabereznak/status/1052954693775822849
.@rohmizuno discussed the production of a beautiful rainy urban environment, he created with #UE4 & #Substance: https://t.co/O36ZS535LH #substancepainter #substancedesigner #gamedev #indiedev #3dart #unrealengine #zbrush #modo @UnrealEngine @Allegorithmic @TheFoundryTeam pic.twitter.com/RCXgVccyh0
— 80 LEVEL (@80Level) October 16, 2018
Witness the evolution of #UE4 source code, from day one till today, with this amazing video by @_mamoniem. Full video inside: https://t.co/6JoVDvPFgq #gamedev #indiedev #3dart #unrealengine #gamedesign @UnrealEngine pic.twitter.com/dRPuY2UbGR
— 80 LEVEL (@80Level) October 17, 2018
Grab this awesome free system for dynamic water in #UE4 from Marvelmaster. https://t.co/otQn6rujZF #gamedev #indiedev #3dart #unrealengine #gamedesign @UnrealEngine pic.twitter.com/BrCz0svRY6
— 80 LEVEL (@80Level) October 14, 2018
Got a basic progressive path tracer working in DXR today! pic.twitter.com/sOUkMTvtEX
— Matt Pettineo (@MyNameIsMJP) October 15, 2018
"Distance Fields" https://t.co/eB5dGuBtuL #graphicsprogramming
— Render Hub (@render_hub) October 15, 2018
Opened up some sort of portal to another world while working on a test scene in Unity for my upcoming 3D animated skybox and particle-based rainy lens tutorials. #MadeWithUnity #Unity #GameDev #VFX pic.twitter.com/1Dux6S2ESw
— Mirza Beig (@TheMirzaBeig) October 18, 2018
This paper https://t.co/lqLKuVB6MF was so much ahead of its time. Huge influence to me. Most tiled deferred pipelines still are lacking many of the nice things presented in this SIGGRAPH 2010 paper.
— Sebastian Aaltonen (@SebAaltonen) October 18, 2018
Excellent post by Matt Pharr about Physically Based Rendering. How it started, the joys and struggles with publishers, and ultimately reclaiming rights to publish it free online. https://t.co/kz46ovVf2A
— Marc Olano (@olanom) October 16, 2018
https://twitter.com/universal_sci/status/1053070544894091264
"Getting light information with a custom node in ShaderGraph" https://t.co/gGTmXGIX6m #graphicsprogramming
— Render Hub (@render_hub) October 18, 2018
This updated hologram effect was created with UE4's Niagara.
A higher quality video can be found here: https://t.co/uSR4fbqyvg#UE4Niagara #techart #gamedev #UE4 #UnrealEngine pic.twitter.com/Dgpuam3nSK
— Jonathan Lindquist (@TechArtJon) October 19, 2018
Hi-rez fractal art is something else 😍https://t.co/metNEhc9tP pic.twitter.com/oahhj8HbAd
— Ben Myres (@_benjamming) October 18, 2018
My Last post for today is also for Under No Flag. The small video is the first ingame iteration we get from the cinematic/narrative team. We use that to get the transitions working in gameplay. The big video is the final result after the cinematic team's fantastic efforts! pic.twitter.com/YmuduWGZbj
— DICE (@EA_DICE) October 19, 2018
I love physics pic.twitter.com/HoB8r54AdO
— wilhelm nylund (@wilnyl) October 19, 2018
If you really want to understand Nvidia GPUs (for compute code), read this (SGEMM): https://t.co/jsKBqvsv5w. Low level info about register file banks, operand reuse cache, shared mem bank conflicts, L1/L2 caches, coalescing, instruction latencies / ILP/ TLP, etc.
— Sebastian Aaltonen (@SebAaltonen) October 15, 2018
We are now taking in applications into closed alpha test group at our Discord server https://t.co/MH77vzJ8Kv
So if you are into good RPGs with tactical battles, jump in and maybe you are lucky to be included! #madewithunity #irondanger #indiedev #gamedev #gaming #game #rpg pic.twitter.com/4vgSTSQtey
— Iron Danger (@IronDangerWorld) October 18, 2018