Game graphics pickups 2018/10 Part3
4.5M Mesh renderers
200K Unique objects per building
100K Individual audio sources
5K Dynamic vehicles
60 FPSMega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019. pic.twitter.com/qIzlXlCJ2h
— Unity (@unity3d) October 24, 2018
"Shader Showcase Saturday #11: Return of the Obra Dinn" https://t.co/mOA9WLDFZ4 #graphicsprogramming
— Render Hub (@render_hub) October 24, 2018
.@greje656 provided an astonishing breakdown of a river editor he's been working on. Learn more about waves, real-time systems, and the challenges behind water dynamics:https://t.co/y0AV5AAhm3#gamedev #indiedev #3dart #gamedesign #simulation pic.twitter.com/nrrwVwHjOs
— 80 LEVEL (@80Level) October 24, 2018
@matthewgcooke a video of the cloud with a bit of tweaking here and there, as per your request (not sure how good it will be on tweeter…) pic.twitter.com/aRjeIz7aFq
— Sébastien (@SebHillaire) October 22, 2018
The Visual Effect Graph is a node-based system that is both easy to use and flexible. It empowers artists to create stand-out, AAA-quality projects. #UniteLA
Learn more: https://t.co/0uV5ffBM3P pic.twitter.com/LUM2Vd4W7N
— Unity (@unity3d) October 24, 2018
I've been working on path finding for fully destructible environments. It's basically A* with smoothing, but on a coarse voxel grid that is evaluated on the fly. pic.twitter.com/fz6LFFiImL
— Dennis Gustafsson (@tuxedolabs) October 23, 2018
Turing Texture Space Shading https://t.co/gsYd4bgSad
— Kostas Anagnostou (@KostasAAA) October 25, 2018
Yo, an FPS Sample project for Unity. With new netcode, compression, prediction, and whatnot. https://t.co/NZsCuXXNxh https://t.co/MRAmSJe7uT
— Aras Pranckevičius (@aras_p) October 24, 2018
"Alpha blending using pre-multiplied alpha" https://t.co/giqhrYBsnD #graphicsprogramming
— Render Hub (@render_hub) October 23, 2018
"MinLod: A Cheap&Simple Method to Increase Texture Details at Acute Angles" https://t.co/tYklLdaRra #graphicsprogramming
— Render Hub (@render_hub) October 26, 2018