Game graphics pickups 2018/11 Part1
"Unreal Engine 4.21 released with improved Vulkan support" https://t.co/Ar8gjKiM0X #graphicsprogramming #ue4
— Render Hub (@render_hub) November 10, 2018
Twisted Steel // Battlefield V pic.twitter.com/e51LuXEMeo
— Petri Levälahti (@Berduu) November 10, 2018
Drastically reduce cook times for your project by up to 60% with the new cooker optimizations with Unreal Engine 4.21! https://t.co/mFi86LatS8 – #UE4 pic.twitter.com/1O3w7fIVZV
— Unreal Engine (@UnrealEngine) November 10, 2018
New blog-post : "Realtime Distance Field Textures in Unreal Engine 4" ! https://t.co/SY3ODnToSJ pic.twitter.com/LZca7f42m4
— Froyok (Fabrice Piquet) 🎃 (@Froyok) November 10, 2018
"2D Signed Distance Field Basics" https://t.co/l5rFCeHTwJ #graphicsprogramming
— Render Hub (@render_hub) November 9, 2018
Take a look at @ue4arch impressive demoreel – https://t.co/6AMDUiTl8d#archviz #interiordesign #MadeWithSubstance
— Substance by Adobe (@Substance3D) November 10, 2018
"Picking and Hit-Testing in Metal" https://t.co/dAa4mZQkx6 #graphicsprogramming
— Render Hub (@render_hub) November 7, 2018
"The Story behind The Truth: Designing a Data Model" https://t.co/NGY6Wy7Vae #graphicsprogramming
— Render Hub (@render_hub) November 8, 2018
"Reverse engineering the rendering of The Witcher 3: Index" https://t.co/Hk0HhArV2G #graphicsprogramming
— Render Hub (@render_hub) November 5, 2018
"Niagara: Turing mesh shaders" https://t.co/pXl4E3drX8 #graphicsprogramming
— Render Hub (@render_hub) November 4, 2018
Optimize your engine using compute @ 4C Prague 2018, presentation slides and video recording: https://t.co/pcozPVuyvb
— Kostas Anagnostou (@KostasAAA) November 6, 2018
"My take on shaders: Butterflies and fish shader" https://t.co/WufHf9lRne #graphicsprogramming
— Render Hub (@render_hub) November 2, 2018
"LARGE SCALE AMBIENT OCCLUSION: ELIMINATING LIGHT LEAKS" https://t.co/HsUhVQECTZ #graphicsprogramming
— Render Hub (@render_hub) November 1, 2018
Worth reading. Including the discussion. https://t.co/dMpDl9UXmc
— Sebastian Aaltonen (@SebAaltonen) November 3, 2018