2019-04-11 / Last updated : 2019-04-11 hanecci Blog “Game graphics pick ups 2019/04 part0”I've just added "GPU Driven Rendering and Virtual Texturing" and "‘Cultist Simulator’: Designing an Experimental Game for Commercial Success" to the GDC 2019 links page: https://t.co/vEqbtYZswe— Kostas Anagnostou (@KostasAAA) March 26, 2019So! I'm told there's a Unity build with raytracing (DXR) goodies, i.e. HD render pipeline with optional raytracing for various bits. Here on github: https://t.co/9YGAEOn6bg pic.twitter.com/bmG27yWYlH— Aras Pranckevičius (@aras_p) April 9, 2019.@Kloki91 did a breakdown of his beautiful Cartoon Water Shader made in #UE4: waterfall, waves, caustic effect, interaction, color, and morehttps://t.co/7QtKcXsLIm#gamedev #indiedev #3dart #unrealengine #gamedesign @UnrealEngine pic.twitter.com/JlOvW1Et47— 80 LEVEL (@80Level) March 21, 2019MS just published D3D11 spec and some D3D12 feature specs: https://t.co/CQJvuWa4OS— Krzysztof Narkowicz (@knarkowicz) April 9, 2019Technical interview on ray tracing optimization in Metro: Exodushttps://t.co/ZgRojGmIak— Morgan McGuire (@CasualEffects) April 9, 2019Source Code for "Ray Tracing Gems" book: https://t.co/vI8gl2Y2iB— Kostas Anagnostou (@KostasAAA) March 14, 2019I made a new particle collision module for Niagara and a vehicle damage system for this year's GDC demo. You can see the results here 🙂 pic.twitter.com/BG9d0XFjVp— Jonathan Lindquist (@TechArtJon) April 9, 2019Variable Rate Shading is coming to DX12. Also nice that hardware support is widening. https://t.co/UAkU92SjLH— Kostas Anagnostou (@KostasAAA) March 18, 2019GPU Path Tracing in Unity – Part 3 https://t.co/GHf9QmGxiG— Render Hub (@render_hub) March 20, 2019Blop post about extra method for our photogrammetry workflow written by Sébastien Lachambre: https://t.co/jOVsNSc1WoAnd full pdf here: https://t.co/muAvrWZ84n .Other doc materials are still available here: https://t.co/YQCSlUh5CR— Sébastien Lagarde (@SebLagarde) March 12, 2019Minecraft like you've never imagined.@hodilton showcased the fan-made SEUS project (by @sonic_ether) that brings incredible ray-tracing effects to this PC classic. Watch his full video → https://t.co/CzhkfomPI2 pic.twitter.com/w7mOAXfoNW— NVIDIA GeForce (@NVIDIAGeForce) April 8, 2019GDC 2019 content appeared at the GDC Vault. dig in! https://t.co/Q8xTISD4hL— Kostas Anagnostou (@KostasAAA) April 5, 2019Since last one was subtile, decided to try something less subtle. Still doesn't make me sick in VR. Although it does overwhelm. #screenshotsaturday #madewithunity Mesh from @realities_io pic.twitter.com/CKaSl6L469— Shahriar Shahrabi (@IRCSS) April 6, 2019"Is Parallel Programming Hard, And, If So, What Can You Do About It?" https://t.co/g1anlBu5Sk— Kostas Anagnostou (@KostasAAA) March 29, 2019Practical multiscattering compensation from microfacet tech report by @eturquin (which is the implementation used in HDRP) is finally public: https://t.co/fe66mXFnDj . Thanks to @self_shadow to get permission and hosting it + writing great blog post series https://t.co/bRhYWI6tYE— Sébastien Lagarde (@SebLagarde) March 31, 2019A Hands-on Look at Using Ray Tracing in Games with UE 4.22 https://t.co/rmDXj1zvz8 #ue4 #gamedev#RTXOn #indiedev— NVIDIAGameDev (@NVIDIAGameDev) April 8, 2019I made a nifty little Magical Gem/Crystal Shader in #Unity3D today! I think its kind of cute. #RealtimeVFX pic.twitter.com/Rf6vFogTGm— Natalie Frost (@NatalieFrostVFX) March 9, 2019Artist spends 6 years photographing life’s perfectly timed coincidences. https://t.co/fcf4CySWed pic.twitter.com/vR3LnlKYbX— My Modern Met (@mymodernmet) April 9, 2019This progression shows a few steps in hair simulation to achieve the final look of this shot from Moana's Gone Fishing. With the drawings from Animation, Technical Animation worked with Technology to design a custom tool to create hand grabs for simulated hair. #TechTuesday pic.twitter.com/0Pj7A2qoQ8— Disney Animation (@DisneyAnimation) April 9, 2019twitterCopyCategoriesBlogTagsRayTraceUnityUnrealEngineLeave a Reply Cancel replyYour email address will not be published. Required fields are marked *Comment *Name * Email * Website Please enter an answer in digits:two × two = ΔThis site uses Akismet to reduce spam. Learn how your comment data is processed.