“Game graphics pick ups 2019/04 part1”
1st party console game workflows are so different – God Of War baked baked its lighting directly on PS4: "Caldera (“The Lake of Nine”) ended up only baking on PS4Pro because it required extra debug memory to bake."https://t.co/ctFI5hlvj5
— Krzysztof Narkowicz (@knarkowicz) April 11, 2019
Sweet, DXR on my 1070 Ti without the fallback layer, using the latest NVidia drivers. Screenshot from @acmarrs IntroToDXR sample https://t.co/obUL7cwrnD. pic.twitter.com/S54KFgDqZV
— Kostas Anagnostou (@KostasAAA) April 12, 2019
Nice job! https://t.co/N8bpOmFytp
— c0de517e/AngeloPesce (@kenpex) April 13, 2019
If you are looking for some to code to get you into DXR-raytracing I recommend @acmarrs's IntroToDXR https://t.co/obUL7ceQw5. Few dependencies, no abstractions, very self-documenting and easy to understand code.
— Kostas Anagnostou (@KostasAAA) April 17, 2019
New in D3D12: background shader optimizations – https://t.co/G5amgLL3zT
— DirectX 12 (@DirectX12) April 16, 2019
The new Intel Open Image Denoise Library is an #opensource #gamedev tool that can save you precious time and boost the quality of your game. https://t.co/zBkbcxYU6K pic.twitter.com/LKgkzESH8D
— Intel Software (@IntelSoftware) April 4, 2019
The new Chaos system coming to #UnrealEngine 4.23 looks unbelievable. Here's a closer look from #GDC19. Full version inside:https://t.co/8Lf7X1xwuH#gamedev #indiedev #3dart #UE4 #rendering #gamedesign @UnrealEngine @EpicGames pic.twitter.com/DTlsQVkqyz
— 80 LEVEL (@80Level) April 18, 2019
NVIDIA Dynamic Diffuse Global Illumination (DDGI) GDC talk now free in the GDC vault. Here's the link without the registration wall:https://t.co/otXo4yTA2U pic.twitter.com/FdbbarNZyt
— Morgan McGuire (@CasualEffects) April 18, 2019
I especially like hearing nerds excitedly talking about things they built like in this one: https://t.co/cr2xLrhdL2
— 🌭Chris Wade (@chriswade__) April 19, 2019
Extremely relatable
Download now the Volumetric Pixelizer for @unity3d and add mystery to your scenes.
— Raphael Ernaelsten (@RaphErnaelsten) April 19, 2019
Link : https://t.co/QZiuZdagOz
This will also be added to the samples of @AmplifyCreates Shader Editor.#MadeWithUnity #AmplifyShaderEditor #shaders #VFX #realtimeVFX #gamedev #gamedevelopment pic.twitter.com/y2RVK7qKn2
Unreal Engine 4.22 allows you to extend the Unreal Editor's usability by creating your own interfaces using UMG and Blueprints with Editor Utility Widgets! Learn more in the #UE4 release notes: https://t.co/jztXCXgGjr pic.twitter.com/zeejQmycJW
— Unreal Engine (@UnrealEngine) April 19, 2019
I need KHR version of this. Also DX12 version. One of the best features in Turing hardware. pic.twitter.com/rSicZBoNsk
— Sebastian Aaltonen (@SebAaltonen) April 12, 2019
An interesting measurement of relative energy efficiency of various languages https://t.co/bX3UdI5JVF HT @FlohOfWoe pic.twitter.com/jOoPDHKNz9
— Steve Streeting (@stevestreeting) April 9, 2019
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