2019-04-20 / Last updated : 2019-04-20 hanecci Blog “Game graphics pick ups 2019/04 part1”1st party console game workflows are so different – God Of War baked baked its lighting directly on PS4: "Caldera (“The Lake of Nine”) ended up only baking on PS4Pro because it required extra debug memory to bake."https://t.co/ctFI5hlvj5— Krzysztof Narkowicz (@knarkowicz) April 11, 2019Sweet, DXR on my 1070 Ti without the fallback layer, using the latest NVidia drivers. Screenshot from @acmarrs IntroToDXR sample https://t.co/obUL7cwrnD. pic.twitter.com/S54KFgDqZV— Kostas Anagnostou (@KostasAAA) April 12, 2019Nice job! https://t.co/N8bpOmFytp— c0de517e/AngeloPesce (@kenpex) April 13, 2019If you are looking for some to code to get you into DXR-raytracing I recommend @acmarrs's IntroToDXR https://t.co/obUL7ceQw5. Few dependencies, no abstractions, very self-documenting and easy to understand code.— Kostas Anagnostou (@KostasAAA) April 17, 2019New in D3D12: background shader optimizations – https://t.co/G5amgLL3zT— DirectX 12 (@DirectX12) April 16, 2019The new Intel Open Image Denoise Library is an #opensource #gamedev tool that can save you precious time and boost the quality of your game. https://t.co/zBkbcxYU6K pic.twitter.com/LKgkzESH8D— Intel Software (@IntelSoftware) April 4, 2019The new Chaos system coming to #UnrealEngine 4.23 looks unbelievable. Here's a closer look from #GDC19. Full version inside:https://t.co/8Lf7X1xwuH#gamedev #indiedev #3dart #UE4 #rendering #gamedesign @UnrealEngine @EpicGames pic.twitter.com/DTlsQVkqyz— 80 LEVEL (@80Level) April 18, 2019NVIDIA Dynamic Diffuse Global Illumination (DDGI) GDC talk now free in the GDC vault. Here's the link without the registration wall:https://t.co/otXo4yTA2U pic.twitter.com/FdbbarNZyt— Morgan McGuire (@CasualEffects) April 18, 2019I especially like hearing nerds excitedly talking about things they built like in this one: https://t.co/cr2xLrhdL2Extremely relatable— 🌭Chris Wade (@chriswade__) April 19, 2019Download now the Volumetric Pixelizer for @unity3d and add mystery to your scenes.Link : https://t.co/QZiuZdagOzThis will also be added to the samples of @AmplifyCreates Shader Editor.#MadeWithUnity #AmplifyShaderEditor #shaders #VFX #realtimeVFX #gamedev #gamedevelopment pic.twitter.com/y2RVK7qKn2— Raphael Ernaelsten (@RaphErnaelsten) April 19, 2019Unreal Engine 4.22 allows you to extend the Unreal Editor's usability by creating your own interfaces using UMG and Blueprints with Editor Utility Widgets! Learn more in the #UE4 release notes: https://t.co/jztXCXgGjr pic.twitter.com/zeejQmycJW— Unreal Engine (@UnrealEngine) April 19, 2019I need KHR version of this. Also DX12 version. One of the best features in Turing hardware. pic.twitter.com/rSicZBoNsk— Sebastian Aaltonen (@SebAaltonen) April 12, 2019 https://twitter.com/Peter_shirley/status/1118561842870329355An interesting measurement of relative energy efficiency of various languages https://t.co/bX3UdI5JVF HT @FlohOfWoe pic.twitter.com/jOoPDHKNz9— Steve Streeting (@stevestreeting) April 9, 2019twitterCopyCategoriesBlogTagsGDCGraphicsAPIRayTraceUnrealEngineLeave a Reply Cancel replyYour email address will not be published. Required fields are marked *Comment *Name * Email * Website Please enter an answer in digits:3 × three = ΔThis site uses Akismet to reduce spam. Learn how your comment data is processed.