Game graphics pick ups 2019/06 part0
This in-depth tutorial goes through the entire production process for ‘Rebirth’, a cinematic produced by Quixel using @UnrealEngine 4
— Quixel (@quixeltools) June 13, 2019
Watch the entire breakdown here: https://t.co/vA1FpVqznG#quixel #megascans #unrealengine #UE4 #3Dart #scandata #photogrammetry #iceland pic.twitter.com/jGw37iMOys
The #Frostbite team revealed their advancements in hair rendering and simulation. The results are pretty awesome, don't you agree?https://t.co/GukHktZd9v#gamedev #indiedev #3dart #gamedesign #3dmodeling #rendering #simulation @FrostbiteEngine pic.twitter.com/OgVCdVbOv9
— 80 LEVEL (@80Level) May 23, 2019
Oculus: Translucent vs Masked Rendering in Real-Time Applicationshttps://t.co/BUyEnOan1E
— Martin Mittring (@MittringMartin) May 28, 2019
Great post!
Chris McKenna (Head of TechAnim) and Christoph Genzwürker (Lead Software Developer) at #MPC_Film, provide insight into how we created realistic skin wrinkles for #Dumbo! Over on @MPC_RND: https://t.co/EYr0nDMGk7 🐘 #VFX #CGI #elephant #photorealism pic.twitter.com/JrJ0u0otk3
— MPC Film (@MPC_Film) May 23, 2019
Where are those triangles going anyway? Don't miss Dominik's presentation at #NordicGame today at 4.15pm to find out! #NordicGame #GPUOpen https://t.co/04IkmJtodH
— GPUOpen (@GPUOpen) May 23, 2019
Gino Giampaolo (https://t.co/Zut0MnblIU) builds a house in a forest with the help of Megascans. #quixel #megascans #extraordinaryhomes #archviz #conceptart #lush #forest #fog #cgart #3dart #photorealism pic.twitter.com/7LFVNLYi1g
— Quixel (@quixeltools) June 14, 2019
The slides from my I3D 2019 keynote are online! It's a story about implementing research into games, taking the case study of multiscattering BRDFs and area lights, and how we solved some of the problems that arose. PPTX: https://t.co/TTyEOtuQh7 PDF: https://t.co/XY1Yjeaftd
— Steve McAuley (@stevemcauley) June 3, 2019
Majercik et al., Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields. https://t.co/PsrXRDD5qj pic.twitter.com/lxBMzOMpY9
— JCGT (@JCGT_announce) June 5, 2019
Next week you will be able to play 22-year old #Quake with #RTXOn. Free in June, actually:https://t.co/8D43EURhnL#gamedev #indiedev #3dart #raytracing #tech #nvidia @nvidia pic.twitter.com/9tAjBL7ZgX
— 80 LEVEL (@80Level) May 28, 2019
Here are the slides for my talk at #digitaldragons2019: "Bindless Deferred Decals in The Surge 2". Enjoy!https://t.co/QQ41KlM4Sf#deferred #decals #rendering #thesurge
— Philip Hammer (@philiphammer0) May 29, 2019
#Thwipp! An amazing quick breakdown of Vintage Comic Suit Shader in #SpiderManPS4 shared by @jbtuason. (Color) Base color > Vertical gradient > Color adjustment…Find out what's next inside:https://t.co/L7DPqT0FLK#gamedev #indiedev #3dart #rendering @insomniacgames pic.twitter.com/5CSjVo8Js5
— 80 LEVEL (@80Level) May 9, 2019
Modern Rendering with Metal, WWDC 2019 presentation video and slides https://t.co/pGq71oS3r3
— Kostas Anagnostou (@KostasAAA) June 6, 2019
substance painter tricks@Substance3D pic.twitter.com/TByCvD8zYT
— Aaron Covrett (@AaronCovrett) June 8, 2019
Here's a reference of eye caustics that @JoverCyril and I shot. See the reply for high-res. pic.twitter.com/nGs8s92wgs
— Thomas (@Chman) June 6, 2019
Short devlog post about Obra Dinn's book animations: https://t.co/nT1Q8gGtNp pic.twitter.com/I1PjsT1N6j
— Lucas Pope (@dukope) June 10, 2019
"Performance speed limits" by @trav_downs is really really good. https://t.co/NfOACXcLYG
— Aras Pranckevičius (@aras_p) June 13, 2019
Procedural voxel city destruction by @Ideoken using @voxelplugin in @UnrealEngine#UnrealEngine #ue4 #gamedev #indiedev #voxel #physics #zombie #screenshotsaturday pic.twitter.com/znF0SzOqHY
— Victor Careil (@phyronnaz) June 7, 2019
Looking for easier and quicker ways to sculpt spectacular terrains? Look no further! We just released 15 new sculpting tools and a utility toolbox to match! https://t.co/TD19bITwej
— Unity (@unity3d) June 8, 2019
All the balls are the same color — and that color is *brown*! pic.twitter.com/JriPXHnNYR
— Chaz Firestone (@chazfirestone) June 14, 2019
What UI wizardry is this?? pic.twitter.com/j6aBgROA3x
— 𝐖𝐞𝐧𝐝𝐲 𝐍𝐚𝐭𝐡𝐞𝐫 🐝🔑🗡 (@wendynather) June 11, 2019