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2019-12-13 / Last updated : 2019-12-13 hanecci Blog

Game graphics pick ups 2019/12 part0

2019-10-17 / Last updated : 2019-10-17 hanecci Blog

Game graphics pick ups 2019/10 part0

The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload https://devblogs.nvidia.com/the-peak-performance-analysis-method-for-optimizing-any-gpu-workload/

2019-09-15 / Last updated : 2019-09-15 hanecci Blog

Game graphics pick ups 2019/09 part0

2019-08-15 / Last updated : 2019-08-15 hanecci Blog

Game graphics pick ups 2019/08 part0

2019-07-16 / Last updated : 2019-07-16 hanecci Blog

Game graphics pick ups 2019/07 part0

2019-06-15 / Last updated : 2019-06-15 hanecci Blog

Game graphics pick ups 2019/06 part0

2019-05-08 / Last updated : 2019-05-08 hanecci Blog

Game graphics pick ups 2019/05 part0

2019-04-20 / Last updated : 2019-04-20 hanecci Blog

“Game graphics pick ups 2019/04 part1”

2019-04-11 / Last updated : 2019-04-11 hanecci Blog

“Game graphics pick ups 2019/04 part0”

2019-03-08 / Last updated : 2019-03-08 hanecci Blog

“Game graphics pick ups 2019/03 part0”

2019-02-25 / Last updated : 2019-02-25 hanecci Blog

“Game graphics pick ups 2019/02 part0”

2019-01-20 / Last updated : 2019-01-20 hanecci Blog

“Game graphics pick ups 2019/01 part0”

2019-01-01 / Last updated : 2019-09-19 hanecci Blog

Conservative Depth Write

記事 https://mynameismjp.wordpress.com/2010/11/14/d3d11-features/ https://forums.unrealengine.com/unreal-engine/feedback-for-epic/44331-support-for-negative-values-in-pixel-depth-offset?73122-Support-for-negative-values-in-Pixel-Depth-Offset= https://www.slideshare.net/SatoshiKodaira/kiteue411 http://cedec.cesa.or.jp/2009/ssn_archive/pdf/sep1st/SS03.pdf 説明 SV_Depth 以外に、SV_DepthGreater や SV_DepthLessEqual を指定できる それによって EarlyZ を効かせることができる エンジンによっては D3D11 と PS4 でこの機能を使っているけど, 互換性を持たせるために max で 0 未満の値を許容しない WorldPositionOffset でカメラ側に寄せてから, PixelDepthOffset で奥に押し込んで, ビルボードが木に半分めり込むようにする

2018-12-23 / Last updated : 2018-12-23 hanecci Blog

Game graphics pick ups 2018/12 part0

2018-12-01 / Last updated : 2018-12-01 hanecci Blog

Game graphics pickups 2018/11 Part2

"Reverse engineering the rendering of The Witcher 3, part 6 – sharpen" https://t.co/gXYqiwubdY #graphicsprogramming — Render Hub (@render_hub) November 13, 2018 Take a look at @ue4arch impressive demoreel – https://t.co/6AMDUiTl8d#archviz #interiordesign #MadeWithSubstance — Substance by Adobe (@Substance3D) November 10, 2018 The Moana cloud volume path tracer now supports single scattering (via delta tracking) with MIS for light/phase sampling (but only sampling the sky with uniform phase so it cancels itself out for now). Next up when I find the time: phase, sun light and multiple scattering 🙂 pic.twitter.com/3dlo58fGM0 — Sébastien (@SebHillaire) November 17, 2018 Direct3D 12 render passes https://t.co/abUpXeyfB1 — Kostas Anagnostou (@KostasAAA) November 17, 2018 Real-time fluid simulation in […]

2018-11-11 / Last updated : 2018-11-11 hanecci Blog

Game graphics pickups 2018/11 Part1

"Unreal Engine 4.21 released with improved Vulkan support" https://t.co/Ar8gjKiM0X #graphicsprogramming #ue4 — Render Hub (@render_hub) November 10, 2018 Twisted Steel // Battlefield V pic.twitter.com/e51LuXEMeo — Petri Levälahti (@Berduu) November 10, 2018 Drastically reduce cook times for your project by up to 60% with the new cooker optimizations with Unreal Engine 4.21! https://t.co/mFi86LatS8 – #UE4 pic.twitter.com/1O3w7fIVZV — Unreal Engine (@UnrealEngine) November 10, 2018 New blog-post : "Realtime Distance Field Textures in Unreal Engine 4" ! https://t.co/SY3ODnToSJ pic.twitter.com/LZca7f42m4 — Froyok (Fabrice Piquet) 🎃 (@Froyok) November 10, 2018 "2D Signed Distance Field Basics" https://t.co/l5rFCeHTwJ #graphicsprogramming — Render Hub (@render_hub) November 9, 2018 Take a look at @ue4arch impressive demoreel – https://t.co/6AMDUiTl8d#archviz #interiordesign #MadeWithSubstance […]

2018-11-02 / Last updated : 2018-11-02 hanecci Blog

Game graphics pickups 2018/11 Part0

  The good news just don't stop coming in today. Look at these amazing lossless 4k shots of @Battlefield V. Rumors have it that all the credits go to the amazing @Berduu . Check them out on the DICE flickr here: https://t.co/isfHpZssx6 pic.twitter.com/seJEbA3Wsh — DICE (@EA_DICE) November 1, 2018 BREAKING: !!!MAPS MAPS MAPS!!!Tell me about all your feels, thoughts, questions, concerns, hypes, favorites and more.https://t.co/kWv1O5WUfc — DICE (@EA_DICE) November 1, 2018 "Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine" https://t.co/dJOndLXDXe #graphicsprogramming — Render Hub (@render_hub) October 29, 2018   Real-Time Holography Simulation! Full video: https://t.co/hxFSQm0S81 pic.twitter.com/hNjm6jqxUf — Two Minute Papers 📜 (@twominutepapers) October 31, 2018 Holy s**t this […]

2018-10-28 / Last updated : 2018-10-28 hanecci Blog

Game graphics pickups 2018/10 Part3

4.5M Mesh renderers200K Unique objects per building 100K Individual audio sources5K Dynamic vehicles60 FPS Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019. pic.twitter.com/qIzlXlCJ2h — Unity (@unity3d) October 24, 2018 "Shader Showcase Saturday #11: Return of the Obra Dinn" https://t.co/mOA9WLDFZ4 #graphicsprogramming — Render Hub (@render_hub) October 24, 2018 .@greje656 provided an astonishing breakdown of a river editor he's been working on. Learn more about waves, real-time systems, and the challenges behind water dynamics:https://t.co/y0AV5AAhm3#gamedev #indiedev #3dart #gamedesign #simulation pic.twitter.com/nrrwVwHjOs — 80 LEVEL (@80Level) October 24, 2018 @matthewgcooke a video of the cloud with a bit […]

2018-10-20 / Last updated : 2018-10-20 hanecci Blog

Game graphics pickups 2018/10 Part2

  The founder of Oneiros was kind enough to talk about creating stunning visuals for #VR experiences in #Unity. https://t.co/Epltj1oYHh #gamedev #indiedev #3dart #substancedesigner #substance #3dsmax #VirtualReality #madewithunity @unity3d @madewithunity @Allegorithmic @Adsk3dsMax pic.twitter.com/k1Ua6mrY1M — 80 LEVEL (@80Level) October 18, 2018   Red Dead Redemption 2Official Launch Trailer Coming October 26Pre-order and Pre-load: https://t.co/xLMyn8RntW pic.twitter.com/qvqOj7c4CA — Rockstar Games (@RockstarGames) October 18, 2018 https://twitter.com/alyssabereznak/status/1052954693775822849 .@rohmizuno discussed the production of a beautiful rainy urban environment, he created with #UE4 & #Substance: https://t.co/O36ZS535LH #substancepainter #substancedesigner #gamedev #indiedev #3dart #unrealengine #zbrush #modo @UnrealEngine @Allegorithmic @TheFoundryTeam pic.twitter.com/RCXgVccyh0 — 80 LEVEL (@80Level) October 16, 2018 Witness the evolution of #UE4 source code, from day one till today, […]

2018-10-14 / Last updated : 2018-10-14 hanecci Blog

Game graphics pickups 2018/10 Part1

  What are your thoughts on Mica, the astonishing new #AI demo by the @magicleap team? The amazing thing is that it runs with #UE4. https://t.co/qjW4d3jQG1 #gamedev #indiedev #3dart #AR #UnrealEngine @UnrealEngine pic.twitter.com/Bu0VKqd3Se — 80 LEVEL (@80Level) October 11, 2018 This one is based on a gif I saw on twitter a while ago… Playing with shadows and GI. #magicavoxel + #corona#voxels #voxelart #3d #gif pic.twitter.com/SJ0mwLbI9J — Michał Mroszczak (@ultek85) October 10, 2018 Vladimir Lepotic shared a detailed breakdown of his beautiful scene in #UE4 giving tons of tricks on setting up lighting and additional effects. https://t.co/LjIHf9vtfB #SubstancePainter #Megascans #UnrealEngine #gamedev #indiedev #3dart @UnrealEngine @quixeltools @Allegorithmic pic.twitter.com/KUNhIUVfvh — 80 LEVEL […]

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Game graphics pick ups 2019/12 part0

2019-12-13

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2019-08-15

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2019-07-16

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2019-05-08

“Game graphics pick ups 2019/04 part1”

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