Game graphics pickups 2018/11 Part1
"Unreal Engine 4.21 released with improved Vulkan support" https://t.co/Ar8gjKiM0X #graphicsprogramming #ue4 — Render Hub (@render_hub) November 10, 2018 Twisted Steel // Battlefield V pic.twitter.com/e51LuXEMeo — Petri Levälahti (@Berduu) November 10, 2018 Drastically reduce cook times for your project by up to 60% with the new cooker optimizations with Unreal Engine 4.21! https://t.co/mFi86LatS8 – #UE4 pic.twitter.com/1O3w7fIVZV — Unreal Engine (@UnrealEngine) November 10, 2018 New blog-post : "Realtime Distance Field Textures in Unreal Engine 4" ! https://t.co/SY3ODnToSJ pic.twitter.com/LZca7f42m4 — Froyok (Fabrice Piquet) 🎃 (@Froyok) November 10, 2018 "2D Signed Distance Field Basics" https://t.co/l5rFCeHTwJ #graphicsprogramming — Render Hub (@render_hub) November 9, 2018 Take a look at @ue4arch impressive demoreel – https://t.co/6AMDUiTl8d#archviz #interiordesign #MadeWithSubstance […]
Game graphics pickups 2018/9 Part0
"SIGGRAPH 2018 Stuff" https://t.co/2qTuBwuuv6 #graphicsprogramming — Render Hub (@render_hub) August 31, 2018 Bakery (my GPU lightmapper) is finally released! 🎉🎉🎉https://t.co/laUYUtOrnc #gamedev #indiedev pic.twitter.com/hmCBTkBxwZ — Mr F (@guycalledfrank) August 2, 2018 "Large Scale Ambient Occlusion: Introduction", the technique used to bake AO in Homefront: The Revolution https://t.co/4SuNthH4RX — Kostas Anagnostou (@KostasAAA) September 1, 2018 Looking Through Water #unity3d #gamedev #tutorial: https://t.co/AGvQ9kQyFw pic.twitter.com/m7LK7w9kKf — Jasper Flick (@catlikecoding) August 31, 2018 My #SIGGRAPH2018 talk for reconstructing 1spp/pixel ray traced images is online. It introduces the denoisers used in many real-time ray tracing demos released this year including Star Wars, Porsche Speed of Light, SOL and a few others. #graphicsreinventedhttps://t.co/3aCWWl528o pic.twitter.com/vktmjT35lk — edliu1105 (@edliu1105) […]