Game graphics pickups 2018/10 Part2
The founder of Oneiros was kind enough to talk about creating stunning visuals for #VR experiences in #Unity. https://t.co/Epltj1oYHh #gamedev #indiedev #3dart #substancedesigner #substance #3dsmax #VirtualReality #madewithunity @unity3d @madewithunity @Allegorithmic @Adsk3dsMax pic.twitter.com/k1Ua6mrY1M — 80 LEVEL (@80Level) October 18, 2018 Red Dead Redemption 2Official Launch Trailer Coming October 26Pre-order and Pre-load: https://t.co/xLMyn8RntW pic.twitter.com/qvqOj7c4CA — Rockstar Games (@RockstarGames) October 18, 2018 https://twitter.com/alyssabereznak/status/1052954693775822849 .@rohmizuno discussed the production of a beautiful rainy urban environment, he created with #UE4 & #Substance: https://t.co/O36ZS535LH #substancepainter #substancedesigner #gamedev #indiedev #3dart #unrealengine #zbrush #modo @UnrealEngine @Allegorithmic @TheFoundryTeam pic.twitter.com/RCXgVccyh0 — 80 LEVEL (@80Level) October 16, 2018 Witness the evolution of #UE4 source code, from day one till today, […]
Game graphics pickups 2018/9 Part3
What if the awesome Spiderman game was made by @NetherRealm? 😉 pic.twitter.com/HyRcEObFgv — Ed Boon (@noobde) September 27, 2018 I was playing Spider-Man when I noticed a building that looked familiar… pic.twitter.com/zDOmmNfTCG — Rob Pagan (@theRobertPagan) September 25, 2018 Interior Mapping: rendering real rooms without geometry https://t.co/VTLMYhelnB — Kostas Anagnostou (@KostasAAA) September 28, 2018 "Shader Showcase Saturday #10: Fortnite Procedural Animations" https://t.co/J06foUZg4o #graphicsprogramming — Render Hub (@render_hub) September 18, 2018 "Introduction to Turing Mesh Shaders" https://t.co/8FGlF84sLj #graphicsprogramming — Render Hub (@render_hub) September 17, 2018 Scene capture actors render the scene's depth, color and normal information which is then used to reconstruct the environment within a Niagara particle system. Kinetic and […]
Game graphics pickups 2018/9 Part2
"Shader Showcase Saturday #9: Interior Mapping" https://t.co/ZuHXLj9z0F #graphicsprogramming — Render Hub (@render_hub) September 10, 2018 The architecture in Spider-Man is some M.C. Escher shit.https://t.co/AKhtZUdtvQ pic.twitter.com/yvKSfowiHV — many people are saying highlight reel is back (@Papapishu) September 8, 2018 This is HUGE! Nvidia introduces Task shaders and Mesh shaders. Fully programmable super efficient geometry frontend. Finally we can forget VS/GS/HS/DS: https://t.co/kvZHLfIuTQ — Sebastian Aaltonen (@SebAaltonen) September 15, 2018 NVIDIA Turing Architecture In-Depth https://t.co/JASH0bGH0h — Kostas Anagnostou (@KostasAAA) September 14, 2018 @Shadertoy I made a real-time physically based Soap Bubble shader that uses 81 wavelengths of diffraction by filtering the RGB envmap. Any feedback would be awesome. https://t.co/X30C6GPGHD #shaders #computergraphics #opengl pic.twitter.com/IHJmfDwoRl […]