Skip to the content Skip to the Navigation

hanecci's blog : はねっちブログ

  • About
  • Contact
  • Donation

GraphicsAPI

  1. HOME
  2. GraphicsAPI
2019-10-17 / Last updated : 2019-10-17 hanecci Blog

Game graphics pick ups 2019/10 part0

The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload https://devblogs.nvidia.com/the-peak-performance-analysis-method-for-optimizing-any-gpu-workload/

2019-04-20 / Last updated : 2019-04-20 hanecci Blog

“Game graphics pick ups 2019/04 part1”

2019-01-20 / Last updated : 2019-01-20 hanecci Blog

“Game graphics pick ups 2019/01 part0”

2018-12-01 / Last updated : 2018-12-01 hanecci Blog

Game graphics pickups 2018/11 Part2

"Reverse engineering the rendering of The Witcher 3, part 6 – sharpen" https://t.co/gXYqiwubdY #graphicsprogramming — Render Hub (@render_hub) November 13, 2018 Take a look at @ue4arch impressive demoreel – https://t.co/6AMDUiTl8d#archviz #interiordesign #MadeWithSubstance — Substance by Adobe (@Substance3D) November 10, 2018 The Moana cloud volume path tracer now supports single scattering (via delta tracking) with MIS for light/phase sampling (but only sampling the sky with uniform phase so it cancels itself out for now). Next up when I find the time: phase, sun light and multiple scattering 🙂 pic.twitter.com/3dlo58fGM0 — Sébastien (@SebHillaire) November 17, 2018 Direct3D 12 render passes https://t.co/abUpXeyfB1 — Kostas Anagnostou (@KostasAAA) November 17, 2018 Real-time fluid simulation in […]

2018-11-02 / Last updated : 2018-11-02 hanecci Blog

Game graphics pickups 2018/11 Part0

  The good news just don't stop coming in today. Look at these amazing lossless 4k shots of @Battlefield V. Rumors have it that all the credits go to the amazing @Berduu . Check them out on the DICE flickr here: https://t.co/isfHpZssx6 pic.twitter.com/seJEbA3Wsh — DICE (@EA_DICE) November 1, 2018 BREAKING: !!!MAPS MAPS MAPS!!!Tell me about all your feels, thoughts, questions, concerns, hypes, favorites and more.https://t.co/kWv1O5WUfc — DICE (@EA_DICE) November 1, 2018 "Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine" https://t.co/dJOndLXDXe #graphicsprogramming — Render Hub (@render_hub) October 29, 2018   Real-Time Holography Simulation! Full video: https://t.co/hxFSQm0S81 pic.twitter.com/hNjm6jqxUf — Two Minute Papers 📜 (@twominutepapers) October 31, 2018 Holy s**t this […]

2018-10-14 / Last updated : 2018-10-14 hanecci Blog

Game graphics pickups 2018/10 Part1

  What are your thoughts on Mica, the astonishing new #AI demo by the @magicleap team? The amazing thing is that it runs with #UE4. https://t.co/qjW4d3jQG1 #gamedev #indiedev #3dart #AR #UnrealEngine @UnrealEngine pic.twitter.com/Bu0VKqd3Se — 80 LEVEL (@80Level) October 11, 2018 This one is based on a gif I saw on twitter a while ago… Playing with shadows and GI. #magicavoxel + #corona#voxels #voxelart #3d #gif pic.twitter.com/SJ0mwLbI9J — Michał Mroszczak (@ultek85) October 10, 2018 Vladimir Lepotic shared a detailed breakdown of his beautiful scene in #UE4 giving tons of tricks on setting up lighting and additional effects. https://t.co/LjIHf9vtfB #SubstancePainter #Megascans #UnrealEngine #gamedev #indiedev #3dart @UnrealEngine @quixeltools @Allegorithmic pic.twitter.com/KUNhIUVfvh — 80 LEVEL […]

2018-10-06 / Last updated : 2018-10-06 hanecci Blog

Game graphics pickups 2018/10 Part0

Raytracing is finally here! Check out https://t.co/jpGbG5a72J — DirectX 12 (@DirectX12) October 2, 2018 Another milestone hit w/ the release of Windows 10 October 2018 Update, which includes DirectX Ray Tracing (DXR), an industry standard API that gives all game developers access to use RTX hardware support of ray tracing. Learn more: https://t.co/ERhdImBNcY #gamedev #dxr #rtx — NVIDIAGameDev (@NVIDIAGameDev) October 4, 2018 Willi Hammes presented @MAWIUnited's newest #UE4 pack that shows how games are going to look like in the upcoming years. Stunning results. https://t.co/B27Nea58x1 #gamedev #indiedev #3dart #unrealengine #gamedesign @UnrealEngine @UnrealDevs pic.twitter.com/PGlAxPEu0k — 80 LEVEL (@80Level) October 1, 2018 pic.twitter.com/C8lTFtCKed — SunhiLegend (@SunhiLegend) October 3, 2018 #AssassinsCreedOdyssey lands today […]

2018-09-18 / Last updated : 2018-09-18 hanecci Blog

Game graphics pickups 2018/9 Part2

"Shader Showcase Saturday #9: Interior Mapping" https://t.co/ZuHXLj9z0F #graphicsprogramming — Render Hub (@render_hub) September 10, 2018 The architecture in Spider-Man is some M.C. Escher shit.https://t.co/AKhtZUdtvQ pic.twitter.com/yvKSfowiHV — many people are saying highlight reel is back (@Papapishu) September 8, 2018 This is HUGE! Nvidia introduces Task shaders and Mesh shaders. Fully programmable super efficient geometry frontend. Finally we can forget VS/GS/HS/DS: https://t.co/kvZHLfIuTQ — Sebastian Aaltonen (@SebAaltonen) September 15, 2018 NVIDIA Turing Architecture In-Depth https://t.co/JASH0bGH0h — Kostas Anagnostou (@KostasAAA) September 14, 2018 @Shadertoy I made a real-time physically based Soap Bubble shader that uses 81 wavelengths of diffraction by filtering the RGB envmap. Any feedback would be awesome. https://t.co/X30C6GPGHD #shaders #computergraphics #opengl pic.twitter.com/IHJmfDwoRl […]

2018-08-25 / Last updated : 2018-08-25 hanecci Blog

Game graphics pickups 2018/8 Part1

NVIDIA Turing improves Project PICA PICA's raytracing by up to 6X compared to Volta. Powered by @SEED's Halcyon R&D engine and measured on prototype hardware, early drivers and unmodified code. Slides will be online soon. #GraphicsReinvented pic.twitter.com/LBrNgIfZAG — Colin Barré-Brisebois (@ZigguratVertigo) August 20, 2018 Playable games in Shadertoy https://t.co/aem0LnzbiI — Бранимир Караџић (@bkaradzic) August 24, 2018 And whilst im at it, uploaded the 'Creating a game-ready afro' tutorial (Process that I used for Robyn! #gameart #gamedev https://t.co/cYdH6rOjch pic.twitter.com/9IPz7Dih41 — Baj Singh (@Baj_Singh) August 20, 2018 The original Siren demo was done by @EpicGames to get Tencent on board with digital humans in #UE4. We wanted to try a cinematic intro. […]

2018-08-17 / Last updated : 2018-08-25 hanecci Blog

Game graphics pickups 2018/8 : Part0

I've started collecting links for #SIGGRAPH2018 content: https://t.co/HMCdIU1sL9. Please let me know if there's anything else that you think I should add. — Stephen Hill (@self_shadow) August 16, 2018 The combination of NVIDIA #Turing and the #NVIDIARTX platform has enabled us to beautifully ray trace this scene in real time. This is #GraphicsReinvented. https://t.co/3PjNVM9raN pic.twitter.com/u8ujnjAdAN — NVIDIA (@nvidia) August 16, 2018 I’m continuously pushing update to our PBR documentation (https://t.co/rlbpJOvXy4). I just added information about Fresnel, improved a few screenshots, etc. Let me know if there’s something you’d like changed/added! — Romain Guy (@romainguy) August 15, 2018 "DX12 Ray Tracing Tutorials" https://t.co/PA6XuuLswt #graphicsprogramming — Render Hub (@render_hub) August 12, 2018 […]

2018-07-19 / Last updated : 2018-07-19 hanecci Blog

Coffee Break Series: Ray Tracing in Games with NVIDIA RTX via @ICare3D

“Article”

2018-04-16 / Last updated : 2018-04-16 hanecci Blog

For best performance, use DXGI flip model via @KostasAAA

 “Article”

2018-03-25 / Last updated : 2018-04-16 hanecci Blog

Microsoft DirectX Raytracing via @KostasAAA, NVidia RTX via @ahcox

DirectX でのレイトレーシング API の DXR と NVidia の RTX に関するリンクです.

2017-11-13 / Last updated : 2018-04-16 hanecci Blog

Announcing new DirectX 12 features via @Reedbeta

DirectX12 の新機能を紹介する記事です.

Recent posts

CEDEC2019 のグラフィックス系資料のメモ

2022-09-08

CEDEC2020 のグラフィックス系資料のメモ

2022-09-07

CEDEC2021 のグラフィックス系資料のメモ

2022-09-07

Game graphics pick ups 2019/12 part0

2019-12-13

Game graphics pick ups 2019/10 part0

2019-10-17

Game graphics pick ups 2019/09 part0

2019-09-15

Game graphics pick ups 2019/08 part0

2019-08-15

Game graphics pick ups 2019/07 part0

2019-07-16

Game graphics pick ups 2019/06 part0

2019-06-15

Game graphics pick ups 2019/05 part0

2019-05-08

Category

  • Blog

Archive

  • September 2022
  • December 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017

Copyright © hanecci's blog : はねっちブログ All Rights Reserved.

Powered by WordPress with Lightning Theme & VK All in One Expansion Unit by Vektor,Inc. technology.

MENU
  • About
  • Contact
  • Donation
PAGE TOP