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2018-09-02 / Last updated : 2018-09-02 hanecci Blog

Game graphics pickups 2018/9 Part0

"SIGGRAPH 2018 Stuff" https://t.co/2qTuBwuuv6 #graphicsprogramming — Render Hub (@render_hub) August 31, 2018 Bakery (my GPU lightmapper) is finally released! 🎉🎉🎉https://t.co/laUYUtOrnc #gamedev #indiedev pic.twitter.com/hmCBTkBxwZ — Mr F (@guycalledfrank) August 2, 2018 "Large Scale Ambient Occlusion: Introduction", the technique used to bake AO in Homefront: The Revolution https://t.co/4SuNthH4RX — Kostas Anagnostou (@KostasAAA) September 1, 2018 Looking Through Water #unity3d #gamedev #tutorial: https://t.co/AGvQ9kQyFw pic.twitter.com/m7LK7w9kKf — Jasper Flick (@catlikecoding) August 31, 2018 My #SIGGRAPH2018 talk for reconstructing 1spp/pixel ray traced images is online. It introduces the denoisers used in many real-time ray tracing demos released this year including Star Wars, Porsche Speed of Light, SOL and a few others. #graphicsreinventedhttps://t.co/3aCWWl528o pic.twitter.com/vktmjT35lk — edliu1105 (@edliu1105) […]

2017-12-25 / Last updated : 2017-12-25 hanecci Blog

GPU accelerated Progressive Lightmapper – Pre-Alpha Preview via @pigselated

Unity で開発中の GPU ベースのライトマッパーのプリ・アルファ版の動画です.

2017-12-03 / Last updated : 2017-12-09 hanecci Blog

Light Map in “Seal Guardian” via @simon_yeunglm

“Seal Guardian” というゲームでの Lightmap についての記事です.

2017-11-25 / Last updated : 2017-11-25 hanecci Blog

Very early days of Fable 3 GPU Lightmap Engine(Summer 2009) via @Donzanoid

Fable 3 の初期(2009 夏)の GPU ライトマッパーの動画です.

2017-11-01 / Last updated : 2017-11-01 hanecci Blog

Lighting with Unreal Engine Masterclass (Summary) via t_looman

“Summary by t_looman” “Summary by 80.lv” Unreal Dev Day Monteal 2017 のライティングのマスタークラスの講演の要旨です.

2017-10-27 / Last updated : 2017-10-27 hanecci Blog

Mesh Distance Fields and Volumetric Lightmaps UE4 documents via @TimHobsonUE4

“Mesh Distance Fields (UE4 docs)”  “Volumetric Lightmaps (UE4 docs)” ディスタンスフィールドや ボリューメトリックライトマップの UE4 公式ドキュメントです.

2017-10-17 / Last updated : 2017-11-05 hanecci Blog

Crytek Sponza in Unity

“github” Crytek 社が公開している Sponza 宮殿モデルを Unity 2017.2.0f3 で表示しているサンプルです.

2017-10-12 / Last updated : 2017-10-12 hanecci Blog

Little Lightmap Tricks via @grumpygiant

“Article” COD:MW の Wii へのポーティングでのライトマップのトリックです.

2017-10-08 / Last updated : 2017-10-08 hanecci Blog

Lightmap optimizations for iOS via @castano

“Article” iOS 向けのライトマップの最適化に関する記事です.

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