Game graphics pickups 2018/11 Part0
The good news just don't stop coming in today. Look at these amazing lossless 4k shots of @Battlefield V. Rumors have it that all the credits go to the amazing @Berduu . Check them out on the DICE flickr here: https://t.co/isfHpZssx6 pic.twitter.com/seJEbA3Wsh — DICE (@EA_DICE) November 1, 2018 BREAKING: !!!MAPS MAPS MAPS!!!Tell me about all your feels, thoughts, questions, concerns, hypes, favorites and more.https://t.co/kWv1O5WUfc — DICE (@EA_DICE) November 1, 2018 "Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine" https://t.co/dJOndLXDXe #graphicsprogramming — Render Hub (@render_hub) October 29, 2018 Real-Time Holography Simulation! Full video: https://t.co/hxFSQm0S81 pic.twitter.com/hNjm6jqxUf — Two Minute Papers 📜 (@twominutepapers) October 31, 2018 Holy s**t this […]
Game graphics pickups 2018/10 Part0
Raytracing is finally here! Check out https://t.co/jpGbG5a72J — DirectX 12 (@DirectX12) October 2, 2018 Another milestone hit w/ the release of Windows 10 October 2018 Update, which includes DirectX Ray Tracing (DXR), an industry standard API that gives all game developers access to use RTX hardware support of ray tracing. Learn more: https://t.co/ERhdImBNcY #gamedev #dxr #rtx — NVIDIAGameDev (@NVIDIAGameDev) October 4, 2018 Willi Hammes presented @MAWIUnited's newest #UE4 pack that shows how games are going to look like in the upcoming years. Stunning results. https://t.co/B27Nea58x1 #gamedev #indiedev #3dart #unrealengine #gamedesign @UnrealEngine @UnrealDevs pic.twitter.com/PGlAxPEu0k — 80 LEVEL (@80Level) October 1, 2018 pic.twitter.com/C8lTFtCKed — SunhiLegend (@SunhiLegend) October 3, 2018 #AssassinsCreedOdyssey lands today […]
Game graphics pickups 2018/9 Part1
I have written a short blog post about helper functions to pack integer and float value together for GBuffer compression: https://t.co/t6EJ7X1vWV — Sébastien Lagarde (@SebLagarde) September 2, 2018 New blog post documenting the latest batch of hybrid raytraced shadow performance improvements. With them, HRT shadows cost in Sponza dropped from ~16ms to ~0.8ms. Full res shadows now cost ~2.5ms (GTX 970).https://t.co/71colpixO8 pic.twitter.com/N37heZYBMZ — Kostas Anagnostou (@KostasAAA) September 4, 2018 I just finished a Ray Tracing Resources Page to augment our new free chapter: https://t.co/kiEvSCL1Cq – please do point out any great resources I'm missing. — Eric Haines (@pointinpolygon) September 3, 2018 After a mere two months(!) of research and writing, […]
Game graphics pickups 2018/9 Part0
"SIGGRAPH 2018 Stuff" https://t.co/2qTuBwuuv6 #graphicsprogramming — Render Hub (@render_hub) August 31, 2018 Bakery (my GPU lightmapper) is finally released! 🎉🎉🎉https://t.co/laUYUtOrnc #gamedev #indiedev pic.twitter.com/hmCBTkBxwZ — Mr F (@guycalledfrank) August 2, 2018 "Large Scale Ambient Occlusion: Introduction", the technique used to bake AO in Homefront: The Revolution https://t.co/4SuNthH4RX — Kostas Anagnostou (@KostasAAA) September 1, 2018 Looking Through Water #unity3d #gamedev #tutorial: https://t.co/AGvQ9kQyFw pic.twitter.com/m7LK7w9kKf — Jasper Flick (@catlikecoding) August 31, 2018 My #SIGGRAPH2018 talk for reconstructing 1spp/pixel ray traced images is online. It introduces the denoisers used in many real-time ray tracing demos released this year including Star Wars, Porsche Speed of Light, SOL and a few others. #graphicsreinventedhttps://t.co/3aCWWl528o pic.twitter.com/vktmjT35lk — edliu1105 (@edliu1105) […]
Game graphics pickups 2018/8 Part1
NVIDIA Turing improves Project PICA PICA's raytracing by up to 6X compared to Volta. Powered by @SEED's Halcyon R&D engine and measured on prototype hardware, early drivers and unmodified code. Slides will be online soon. #GraphicsReinvented pic.twitter.com/LBrNgIfZAG — Colin Barré-Brisebois (@ZigguratVertigo) August 20, 2018 Playable games in Shadertoy https://t.co/aem0LnzbiI — Бранимир Караџић (@bkaradzic) August 24, 2018 And whilst im at it, uploaded the 'Creating a game-ready afro' tutorial (Process that I used for Robyn! #gameart #gamedev https://t.co/cYdH6rOjch pic.twitter.com/9IPz7Dih41 — Baj Singh (@Baj_Singh) August 20, 2018 The original Siren demo was done by @EpicGames to get Tencent on board with digital humans in #UE4. We wanted to try a cinematic intro. […]