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2018-09-18 / Last updated : 2018-09-18 hanecci Blog

Game graphics pickups 2018/9 Part2

"Shader Showcase Saturday #9: Interior Mapping" https://t.co/ZuHXLj9z0F #graphicsprogramming — Render Hub (@render_hub) September 10, 2018 The architecture in Spider-Man is some M.C. Escher shit.https://t.co/AKhtZUdtvQ pic.twitter.com/yvKSfowiHV — many people are saying highlight reel is back (@Papapishu) September 8, 2018 This is HUGE! Nvidia introduces Task shaders and Mesh shaders. Fully programmable super efficient geometry frontend. Finally we can forget VS/GS/HS/DS: https://t.co/kvZHLfIuTQ — Sebastian Aaltonen (@SebAaltonen) September 15, 2018 NVIDIA Turing Architecture In-Depth https://t.co/JASH0bGH0h — Kostas Anagnostou (@KostasAAA) September 14, 2018 @Shadertoy I made a real-time physically based Soap Bubble shader that uses 81 wavelengths of diffraction by filtering the RGB envmap. Any feedback would be awesome. https://t.co/X30C6GPGHD #shaders #computergraphics #opengl pic.twitter.com/IHJmfDwoRl […]

2018-08-25 / Last updated : 2018-08-25 hanecci Blog

Game graphics pickups 2018/8 Part1

NVIDIA Turing improves Project PICA PICA's raytracing by up to 6X compared to Volta. Powered by @SEED's Halcyon R&D engine and measured on prototype hardware, early drivers and unmodified code. Slides will be online soon. #GraphicsReinvented pic.twitter.com/LBrNgIfZAG — Colin Barré-Brisebois (@ZigguratVertigo) August 20, 2018 Playable games in Shadertoy https://t.co/aem0LnzbiI — Бранимир Караџић (@bkaradzic) August 24, 2018 And whilst im at it, uploaded the 'Creating a game-ready afro' tutorial (Process that I used for Robyn! #gameart #gamedev https://t.co/cYdH6rOjch pic.twitter.com/9IPz7Dih41 — Baj Singh (@Baj_Singh) August 20, 2018 The original Siren demo was done by @EpicGames to get Tencent on board with digital humans in #UE4. We wanted to try a cinematic intro. […]

2018-04-16 / Last updated : 2018-04-16 hanecci Blog

Confinement field via @dcanadasm

“ShaderToy: Confinement field”

2018-04-01 / Last updated : 2018-04-01 hanecci Blog

Soft Shadow Variation via @iquilezles

SDF のソフトシャドウのテクニックの紹介デモです.

2018-02-26 / Last updated : 2018-02-26 hanecci Blog

“stochastic path tracer v1” via @otaviogood, Rorschach test via @ShaderToy

ShaderToy でのパストレーサーとロールシャッハ・テストのデモです.

2018-02-05 / Last updated : 2018-02-05 hanecci Blog

Luminescence via @Shadertoy

ShaderToy での沢山のくらげのデモです.

2018-01-08 / Last updated : 2018-01-08 hanecci Blog

Cloth Shading via @knarkowicz

布シェーディング( PBS の D 項に Charlie sheen を使う)に関する記事です.

2018-01-08 / Last updated : 2018-01-09 hanecci Blog

Analytic Single Scattering via @greje656

ポイントライトからの「単一の散乱光」を「等方性の媒体」で計算した例です.

2017-12-31 / Last updated : 2017-12-31 hanecci Blog

Filtered procedural grid via @iquilezles

プロシージャルのグリッドの AA をスーパーサンプリングせずに行う方法についてです.

2017-12-18 / Last updated : 2017-12-18 hanecci Blog

Atmospheric scattering using spectral rendering computed using 16 wavelengths via @serhii_rieznik

ShaderToy での大気散乱のデモです.

2017-12-15 / Last updated : 2017-12-15 hanecci Blog

Displacement with Dispersion via @cornusammonis

色収差を含むような流体の 2D のシミュレーションです.

2017-12-03 / Last updated : 2017-12-03 hanecci Blog

Goo via @nnnnoby

流体の動きと, 半透明のシェーディングの ShaderToy のデモです.

2017-12-03 / Last updated : 2017-12-03 hanecci Blog

“Dissecting “Tiny Clouds” via @KostasAAA

ShaderToy での雲のデモについて分解して説明している記事です.

2017-11-25 / Last updated : 2017-11-25 hanecci Blog

Pegasus Galaxy via @ShaderToy

ShaderToy での宇宙のデモです.

2017-11-25 / Last updated : 2017-11-25 hanecci Blog

Tribute to Marc-Antoine Mathieu via @leondenise

漫画家の Marc-Antoine Mathieu さんの作品を意識した, ShaderToy のデモです.

2017-10-27 / Last updated : 2017-10-27 hanecci Blog

Sphere voronoi via @matt_zucker

“ShaderToy” 球のボロノイ分割をシェーダで行うデモです.

2017-10-26 / Last updated : 2017-10-26 hanecci Blog

The Drive Home via @ayamflow

“ShaderToy” ShaderToy で, ガラスに水滴がついた際の 車のヘッドライトがぼけて見えるようなデモです.  

2017-10-24 / Last updated : 2017-10-24 hanecci Blog

Spell Demon Souls via @leondenise

“URL” #Shadertoy Spell Demon Souls https://t.co/ZVvWQhBx1y pic.twitter.com/Y1xHR7ncnM — Leon Denise (@leondenise) October 21, 2017 悪魔の魂を呼び出す呪文(?)のような ShaderToy のデモです.

2017-10-06 / Last updated : 2017-10-06 hanecci Blog

ShaderToy : Auroras via nmz‏ @stormoid

https://www.shadertoy.com/view/XtGGRt ShaderToy でのオーロラのデモです.

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