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2019-12-13 / Last updated : 2019-12-13 hanecci Blog

Game graphics pick ups 2019/12 part0

2019-10-17 / Last updated : 2019-10-17 hanecci Blog

Game graphics pick ups 2019/10 part0

The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload https://devblogs.nvidia.com/the-peak-performance-analysis-method-for-optimizing-any-gpu-workload/

2019-09-15 / Last updated : 2019-09-15 hanecci Blog

Game graphics pick ups 2019/09 part0

2019-07-16 / Last updated : 2019-07-16 hanecci Blog

Game graphics pick ups 2019/07 part0

2019-06-15 / Last updated : 2019-06-15 hanecci Blog

Game graphics pick ups 2019/06 part0

2019-04-20 / Last updated : 2019-04-20 hanecci Blog

“Game graphics pick ups 2019/04 part1”

2019-04-11 / Last updated : 2019-04-11 hanecci Blog

“Game graphics pick ups 2019/04 part0”

2018-12-01 / Last updated : 2018-12-01 hanecci Blog

Game graphics pickups 2018/11 Part2

"Reverse engineering the rendering of The Witcher 3, part 6 – sharpen" https://t.co/gXYqiwubdY #graphicsprogramming — Render Hub (@render_hub) November 13, 2018 Take a look at @ue4arch impressive demoreel – https://t.co/6AMDUiTl8d#archviz #interiordesign #MadeWithSubstance — Substance by Adobe (@Substance3D) November 10, 2018 The Moana cloud volume path tracer now supports single scattering (via delta tracking) with MIS for light/phase sampling (but only sampling the sky with uniform phase so it cancels itself out for now). Next up when I find the time: phase, sun light and multiple scattering 🙂 pic.twitter.com/3dlo58fGM0 — Sébastien (@SebHillaire) November 17, 2018 Direct3D 12 render passes https://t.co/abUpXeyfB1 — Kostas Anagnostou (@KostasAAA) November 17, 2018 Real-time fluid simulation in […]

2018-11-11 / Last updated : 2018-11-11 hanecci Blog

Game graphics pickups 2018/11 Part1

"Unreal Engine 4.21 released with improved Vulkan support" https://t.co/Ar8gjKiM0X #graphicsprogramming #ue4 — Render Hub (@render_hub) November 10, 2018 Twisted Steel // Battlefield V pic.twitter.com/e51LuXEMeo — Petri Levälahti (@Berduu) November 10, 2018 Drastically reduce cook times for your project by up to 60% with the new cooker optimizations with Unreal Engine 4.21! https://t.co/mFi86LatS8 – #UE4 pic.twitter.com/1O3w7fIVZV — Unreal Engine (@UnrealEngine) November 10, 2018 New blog-post : "Realtime Distance Field Textures in Unreal Engine 4" ! https://t.co/SY3ODnToSJ pic.twitter.com/LZca7f42m4 — Froyok (Fabrice Piquet) 🎃 (@Froyok) November 10, 2018 "2D Signed Distance Field Basics" https://t.co/l5rFCeHTwJ #graphicsprogramming — Render Hub (@render_hub) November 9, 2018 Take a look at @ue4arch impressive demoreel – https://t.co/6AMDUiTl8d#archviz #interiordesign #MadeWithSubstance […]

2018-10-20 / Last updated : 2018-10-20 hanecci Blog

Game graphics pickups 2018/10 Part2

  The founder of Oneiros was kind enough to talk about creating stunning visuals for #VR experiences in #Unity. https://t.co/Epltj1oYHh #gamedev #indiedev #3dart #substancedesigner #substance #3dsmax #VirtualReality #madewithunity @unity3d @madewithunity @Allegorithmic @Adsk3dsMax pic.twitter.com/k1Ua6mrY1M — 80 LEVEL (@80Level) October 18, 2018   Red Dead Redemption 2Official Launch Trailer Coming October 26Pre-order and Pre-load: https://t.co/xLMyn8RntW pic.twitter.com/qvqOj7c4CA — Rockstar Games (@RockstarGames) October 18, 2018 https://twitter.com/alyssabereznak/status/1052954693775822849 .@rohmizuno discussed the production of a beautiful rainy urban environment, he created with #UE4 & #Substance: https://t.co/O36ZS535LH #substancepainter #substancedesigner #gamedev #indiedev #3dart #unrealengine #zbrush #modo @UnrealEngine @Allegorithmic @TheFoundryTeam pic.twitter.com/RCXgVccyh0 — 80 LEVEL (@80Level) October 16, 2018 Witness the evolution of #UE4 source code, from day one till today, […]

2018-10-14 / Last updated : 2018-10-14 hanecci Blog

Game graphics pickups 2018/10 Part1

  What are your thoughts on Mica, the astonishing new #AI demo by the @magicleap team? The amazing thing is that it runs with #UE4. https://t.co/qjW4d3jQG1 #gamedev #indiedev #3dart #AR #UnrealEngine @UnrealEngine pic.twitter.com/Bu0VKqd3Se — 80 LEVEL (@80Level) October 11, 2018 This one is based on a gif I saw on twitter a while ago… Playing with shadows and GI. #magicavoxel + #corona#voxels #voxelart #3d #gif pic.twitter.com/SJ0mwLbI9J — Michał Mroszczak (@ultek85) October 10, 2018 Vladimir Lepotic shared a detailed breakdown of his beautiful scene in #UE4 giving tons of tricks on setting up lighting and additional effects. https://t.co/LjIHf9vtfB #SubstancePainter #Megascans #UnrealEngine #gamedev #indiedev #3dart @UnrealEngine @quixeltools @Allegorithmic pic.twitter.com/KUNhIUVfvh — 80 LEVEL […]

2018-10-06 / Last updated : 2018-10-06 hanecci Blog

Game graphics pickups 2018/10 Part0

Raytracing is finally here! Check out https://t.co/jpGbG5a72J — DirectX 12 (@DirectX12) October 2, 2018 Another milestone hit w/ the release of Windows 10 October 2018 Update, which includes DirectX Ray Tracing (DXR), an industry standard API that gives all game developers access to use RTX hardware support of ray tracing. Learn more: https://t.co/ERhdImBNcY #gamedev #dxr #rtx — NVIDIAGameDev (@NVIDIAGameDev) October 4, 2018 Willi Hammes presented @MAWIUnited's newest #UE4 pack that shows how games are going to look like in the upcoming years. Stunning results. https://t.co/B27Nea58x1 #gamedev #indiedev #3dart #unrealengine #gamedesign @UnrealEngine @UnrealDevs pic.twitter.com/PGlAxPEu0k — 80 LEVEL (@80Level) October 1, 2018 pic.twitter.com/C8lTFtCKed — SunhiLegend (@SunhiLegend) October 3, 2018 #AssassinsCreedOdyssey lands today […]

2018-09-29 / Last updated : 2018-09-29 hanecci Blog

Game graphics pickups 2018/9 Part3

What if the awesome Spiderman game was made by @NetherRealm? 😉 pic.twitter.com/HyRcEObFgv — Ed Boon (@noobde) September 27, 2018 I was playing Spider-Man when I noticed a building that looked familiar… pic.twitter.com/zDOmmNfTCG — Rob Pagan (@theRobertPagan) September 25, 2018 Interior Mapping: rendering real rooms without geometry https://t.co/VTLMYhelnB — Kostas Anagnostou (@KostasAAA) September 28, 2018 "Shader Showcase Saturday #10: Fortnite Procedural Animations" https://t.co/J06foUZg4o #graphicsprogramming — Render Hub (@render_hub) September 18, 2018 "Introduction to Turing Mesh Shaders" https://t.co/8FGlF84sLj #graphicsprogramming — Render Hub (@render_hub) September 17, 2018 Scene capture actors render the scene's depth, color and normal information which is then used to reconstruct the environment within a Niagara particle system. Kinetic and […]

2018-08-17 / Last updated : 2018-08-25 hanecci Blog

Game graphics pickups 2018/8 : Part0

I've started collecting links for #SIGGRAPH2018 content: https://t.co/HMCdIU1sL9. Please let me know if there's anything else that you think I should add. — Stephen Hill (@self_shadow) August 16, 2018 The combination of NVIDIA #Turing and the #NVIDIARTX platform has enabled us to beautifully ray trace this scene in real time. This is #GraphicsReinvented. https://t.co/3PjNVM9raN pic.twitter.com/u8ujnjAdAN — NVIDIA (@nvidia) August 16, 2018 I’m continuously pushing update to our PBR documentation (https://t.co/rlbpJOvXy4). I just added information about Fresnel, improved a few screenshots, etc. Let me know if there’s something you’d like changed/added! — Romain Guy (@romainguy) August 15, 2018 "DX12 Ray Tracing Tutorials" https://t.co/PA6XuuLswt #graphicsprogramming — Render Hub (@render_hub) August 12, 2018 […]

2018-07-19 / Last updated : 2018-07-19 hanecci Blog

Unreal Engine 4.20 Released!

“Article”

2018-06-18 / Last updated : 2018-06-18 hanecci Blog

Texture Streaming via @UnrealEngine

UE4 でのテクスチャストリーミングのドキュメントです.

2018-06-11 / Last updated : 2018-06-11 hanecci Blog

Forest UE4/quixel/speedtree via @quixeltools

“ArtStation” https://www.youtube.com/watch?v=AZj2MYeGZz8

2018-05-27 / Last updated : 2018-05-27 hanecci Blog

Real-Time Rain Material Within Unreal Engine via @EightyLevel

雨のマテリアルの事例です.

2018-05-13 / Last updated : 2018-05-13 hanecci Blog

Unreal Fest Europe 2018 Youtube PlayList

Uneal Fest Europe 2018 の講演の再生リストです.

2018-05-13 / Last updated : 2018-05-13 hanecci Blog

Blade Runner 2049 Lighting Study Unreal via @Allegorithmic

Blade Runner 2049 の室内の場面を UE4 上で再現する試作です.

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Game graphics pick ups 2019/12 part0

2019-12-13

Game graphics pick ups 2019/10 part0

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Game graphics pick ups 2019/09 part0

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