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2018-10-20 / Last updated : 2018-10-20 hanecci Blog

Game graphics pickups 2018/10 Part2

  The founder of Oneiros was kind enough to talk about creating stunning visuals for #VR experiences in #Unity. https://t.co/Epltj1oYHh #gamedev #indiedev #3dart #substancedesigner #substance #3dsmax #VirtualReality #madewithunity @unity3d @madewithunity @Allegorithmic @Adsk3dsMax pic.twitter.com/k1Ua6mrY1M — 80 LEVEL (@80Level) October 18, 2018   Red Dead Redemption 2Official Launch Trailer Coming October 26Pre-order and Pre-load: https://t.co/xLMyn8RntW pic.twitter.com/qvqOj7c4CA — Rockstar Games (@RockstarGames) October 18, 2018 https://twitter.com/alyssabereznak/status/1052954693775822849 .@rohmizuno discussed the production of a beautiful rainy urban environment, he created with #UE4 & #Substance: https://t.co/O36ZS535LH #substancepainter #substancedesigner #gamedev #indiedev #3dart #unrealengine #zbrush #modo @UnrealEngine @Allegorithmic @TheFoundryTeam pic.twitter.com/RCXgVccyh0 — 80 LEVEL (@80Level) October 16, 2018 Witness the evolution of #UE4 source code, from day one till today, […]

2018-10-14 / Last updated : 2018-10-14 hanecci Blog

Game graphics pickups 2018/10 Part1

  What are your thoughts on Mica, the astonishing new #AI demo by the @magicleap team? The amazing thing is that it runs with #UE4. https://t.co/qjW4d3jQG1 #gamedev #indiedev #3dart #AR #UnrealEngine @UnrealEngine pic.twitter.com/Bu0VKqd3Se — 80 LEVEL (@80Level) October 11, 2018 This one is based on a gif I saw on twitter a while ago… Playing with shadows and GI. #magicavoxel + #corona#voxels #voxelart #3d #gif pic.twitter.com/SJ0mwLbI9J — Michał Mroszczak (@ultek85) October 10, 2018 Vladimir Lepotic shared a detailed breakdown of his beautiful scene in #UE4 giving tons of tricks on setting up lighting and additional effects. https://t.co/LjIHf9vtfB #SubstancePainter #Megascans #UnrealEngine #gamedev #indiedev #3dart @UnrealEngine @quixeltools @Allegorithmic pic.twitter.com/KUNhIUVfvh — 80 LEVEL […]

2018-09-29 / Last updated : 2018-09-29 hanecci Blog

Game graphics pickups 2018/9 Part3

What if the awesome Spiderman game was made by @NetherRealm? 😉 pic.twitter.com/HyRcEObFgv — Ed Boon (@noobde) September 27, 2018 I was playing Spider-Man when I noticed a building that looked familiar… pic.twitter.com/zDOmmNfTCG — Rob Pagan (@theRobertPagan) September 25, 2018 Interior Mapping: rendering real rooms without geometry https://t.co/VTLMYhelnB — Kostas Anagnostou (@KostasAAA) September 28, 2018 "Shader Showcase Saturday #10: Fortnite Procedural Animations" https://t.co/J06foUZg4o #graphicsprogramming — Render Hub (@render_hub) September 18, 2018 "Introduction to Turing Mesh Shaders" https://t.co/8FGlF84sLj #graphicsprogramming — Render Hub (@render_hub) September 17, 2018 Scene capture actors render the scene's depth, color and normal information which is then used to reconstruct the environment within a Niagara particle system. Kinetic and […]

2018-07-19 / Last updated : 2018-07-19 hanecci Blog

Dark and stormy skybox shader via @RealtimeVFXMike

“github” “Article” Finished up a write up of this dark and stormy skybox shader! https://t.co/Lcrd9x4xcc #vfx #Unity3D #madewithunity #substancedesigner #gamedev #indiedev #gameart #shaders #clouds #tutorial #art #digitalart pic.twitter.com/xlHbvvEgUU — Mike V (@RealtimeVFXMike) July 9, 2018

2018-05-27 / Last updated : 2018-05-27 hanecci Blog

Real-Time Rain Material Within Unreal Engine via @EightyLevel

雨のマテリアルの事例です.

2018-05-21 / Last updated : 2018-05-21 hanecci Blog

more Audioreactive Sysnesthetic Feedback Vector Field Particle System via @sagzorg

Unity でのパーティクルのデモです.

2018-05-13 / Last updated : 2018-05-13 hanecci Blog

Fish particles via @kelmen_lozar

魚の大群のパーティクルの例です.

2018-05-04 / Last updated : 2018-05-04 hanecci Blog

NUBIS: REALTIME VOLUMETRIC CLOUDSCAPES IN A NUTSHELL via @render_hub

 ゲリラゲームズのボリューメトリック雲のシステム Nubis に関する資料(Eurographics 2018 草稿)です.

2018-04-08 / Last updated : 2018-04-08 hanecci Blog

Breakdown: Oculus Core 2.0 Home VFX by Alex Dracott via @MittringMartin

Oculus Core 2.0 での Alex Dracott による VFX の紹介動画です.

2018-02-26 / Last updated : 2018-02-26 hanecci Blog

Thick Blood VFX pack and Patreon Announcement via @thecgwiki

血の VFX パックの紹介です.

2018-01-15 / Last updated : 2018-01-15 hanecci Blog

Breathe // An 8K storm time-lapse film via @Colossal

嵐のタイムラプスの動画です.

2017-12-15 / Last updated : 2017-12-15 hanecci Blog

Lighting tips & tricks in the ADAM films via @madewithunity

Unity の ADAM デモでのライティングや VFX の解説記事です.

2017-12-15 / Last updated : 2017-12-15 hanecci Blog

Hyperspace in UE4 via @simonschreibt

メッシュが平面を通ってワープするようなエフェクトの作り方の解説動画です.

2017-12-03 / Last updated : 2017-12-03 hanecci Blog

Stunning UE4 Effects by Shu Yan via @EightyLevel

UE4 での地面を壊すエフェクトの作成例です.

2017-11-25 / Last updated : 2017-11-25 hanecci Blog

Flowmaps! // Houdini for Games via @thecgwiki

Houdini からの FlowMap の出力を, UE4 上で再生する際のチュートリアルです.

2017-11-24 / Last updated : 2017-11-24 hanecci Blog

Mud and Water of Spintires:MudRunner via @simonschreibt

Spintires:MudRunner というゲームでの 泥や水のエフェクトです.

2017-11-16 / Last updated : 2017-11-19 hanecci Blog

World of Tanks: Graphical Update Technical Overview via @dariomanesku

World of Tanks の PC 版の技術デモの内容を紹介する記事です.

2017-11-13 / Last updated : 2017-11-19 hanecci Blog

Beautiful BladeRunner 2049 work by @FXRodeo using Arnold via @arnoldrenderer

Rodeo 社の VFX アーティストによる Arnold を利用した BladeRunner 2049 の CG の作成事例です.

2017-11-13 / Last updated : 2017-11-19 hanecci Blog

Ultimate River Tool for UE4: Overview via @EightyLevels

UE4 の MarketPlace で発売されている Ultimate River Tool という川のツールです.

2017-11-05 / Last updated : 2017-11-05 hanecci Blog

Realtime Volumetric Clouds in Unity via @ShaneCoates_

“Article” “github” https://videos.files.wordpress.com/1Dk1JDOu/movie_dvd.mp4 Unity でのボリューメトリックな雲の実装例です.

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