Game graphics pickups 2018/11 Part0
The good news just don't stop coming in today. Look at these amazing lossless 4k shots of @Battlefield V. Rumors have it that all the credits go to the amazing @Berduu . Check them out on the DICE flickr here: https://t.co/isfHpZssx6 pic.twitter.com/seJEbA3Wsh — DICE (@EA_DICE) November 1, 2018 BREAKING: !!!MAPS MAPS MAPS!!!Tell me about all your feels, thoughts, questions, concerns, hypes, favorites and more.https://t.co/kWv1O5WUfc — DICE (@EA_DICE) November 1, 2018 "Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine" https://t.co/dJOndLXDXe #graphicsprogramming — Render Hub (@render_hub) October 29, 2018 Real-Time Holography Simulation! Full video: https://t.co/hxFSQm0S81 pic.twitter.com/hNjm6jqxUf — Two Minute Papers 📜 (@twominutepapers) October 31, 2018 Holy s**t this […]
Game graphics pickups 2018/10 Part3
4.5M Mesh renderers200K Unique objects per building 100K Individual audio sources5K Dynamic vehicles60 FPS Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019. pic.twitter.com/qIzlXlCJ2h — Unity (@unity3d) October 24, 2018 "Shader Showcase Saturday #11: Return of the Obra Dinn" https://t.co/mOA9WLDFZ4 #graphicsprogramming — Render Hub (@render_hub) October 24, 2018 .@greje656 provided an astonishing breakdown of a river editor he's been working on. Learn more about waves, real-time systems, and the challenges behind water dynamics:https://t.co/y0AV5AAhm3#gamedev #indiedev #3dart #gamedesign #simulation pic.twitter.com/nrrwVwHjOs — 80 LEVEL (@80Level) October 24, 2018 @matthewgcooke a video of the cloud with a bit […]
Game graphics pickups 2018/10 Part1
What are your thoughts on Mica, the astonishing new #AI demo by the @magicleap team? The amazing thing is that it runs with #UE4. https://t.co/qjW4d3jQG1 #gamedev #indiedev #3dart #AR #UnrealEngine @UnrealEngine pic.twitter.com/Bu0VKqd3Se — 80 LEVEL (@80Level) October 11, 2018 This one is based on a gif I saw on twitter a while ago… Playing with shadows and GI. #magicavoxel + #corona#voxels #voxelart #3d #gif pic.twitter.com/SJ0mwLbI9J — Michał Mroszczak (@ultek85) October 10, 2018 Vladimir Lepotic shared a detailed breakdown of his beautiful scene in #UE4 giving tons of tricks on setting up lighting and additional effects. https://t.co/LjIHf9vtfB #SubstancePainter #Megascans #UnrealEngine #gamedev #indiedev #3dart @UnrealEngine @quixeltools @Allegorithmic pic.twitter.com/KUNhIUVfvh — 80 LEVEL […]